
Man o' war
Slippery squid with tentacles that leave foes transfixed, they travel together to try and send seafarers to Davy Jones' locker.
They get annoyed if anyone interferes when they're staring serenely out to sea with their tentacles trailing in the breeze.
The essentials
- Earliest in the story: Tywll Cave – Exterior 01 — joins 4.4% of battles
- Gives: 200 EXP, 72 G, Moonwort bulb (1/16), Softwort (1/32)
- Weak to: fire, darkness ×1.25
- It runs away: 27% of its actions: hit fast.
- Has no effect on it: fizzle, paralysis
Family: aquatic — weapons dealing ×1.1: fans
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 70 | 10 | 72 | 68 | 80 | 200 | 72 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, darkness ×1.25; lightning / blast ×0.75
- Effects (success rate): 75%: poison; 60%: Charm; immune: Fizzle, paralysis
- Actions: Attack 44%, Flee 27%, attack + paralysis 19%, “calls for backup.” 11%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); “calls for backup.”: if there's room for reinforcements. Only once per turn for its whole group: attack + paralysis, “calls for backup.”
Items
Habitat (in-game monster list)
Tywll Cave · Ocean
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Tywll Cave – Exterior 01 | joins 4.4% of battles | joins 4.4% of battles |
| Tywll Cave – Interior - Lv 1-01 | 20% (24% of battles) | 20% (24% of battles) |
| Tywll Cave – Interior - Lv 1-02 | 18% (22% of battles) | 18% (22% of battles) |
| Tywll Cave – Interior - Lv 2 | 18% (25% of battles) | 18% (25% of battles) |
| Tywll Cave – Exterior 02 | joins 7.3% of battles | joins 7.3% of battles |
| Ocean, zone 1 (centre) | 35% of battles | 35% of battles |
Under the hood
Internal numbers (game records, one per variant): 16.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Moonwort bulb : 2 ; Softwort : 3.
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DQ9 Encyclopedia
Moonwort bulb
Softwort