DQ9 Encyclopedia

Tywll Cave

Grotte Erion · Dungeons and towers
Everything is read from the game's code, unless stated otherwise

The essentials

Red chests

Blue chests

  • Exterior 01 — rank 3
  • Interior - Lv 2 — rank 3

contents by rank: Chests page

Pots, barrels, wardrobes

SpotFurnitureLvNo.
Exterior 02pot101
Interior - Lv 2pot91
Interior - Lv 2pot71

contents by level: Pots, barrels, wardrobes page

Monsters in the field

Highest share of visible monsters (or of battles at sea), day or night, over the whole place; after the dash, the only ground or corner of the place where it appears: details on each monster's page.

Travel and field items

  • Evac, Evac-u-bell: Newid Isle
  • Chimaera wing, Zoom: usable here: Exterior 01, Exterior 02; elsewhere, the party bumps its head on the ceiling
  • Holy water, Vanish, restoring HP / MP while walking: yes

Detailed rules: Items → Stats and effects → Equipment effects

Maps

Red chest (numbered)Blue chest (numbered)PotBarrel

Exterior 01
Map: Exterior 01
  1. Red chest: Seed of magic
  2. Blue chest: rank 3
Interior - Lv 1-01
Map: Interior - Lv 1-01
  1. Red chest: Iron kneecaps
Interior - Lv 1-02
Map: Interior - Lv 1-02
  1. Red chest: Ultramarine mittens
  2. Red chest: Mini medal
Interior - Lv 2
Map: Interior - Lv 2
  1. Blue chest: rank 3
  2. Red chest: Mini medal
  3. Red chest: Seed of agility
  4. Red chest: 1,500 G
Exterior 02
Map: Exterior 02
  1. Red chest: Blue jeans

In-game mini-maps; positions read from the chest data (treasure.nsarc).

Under the hood

Codes of the maps shown: D06M01, D06M02, D06M03, D06M04, D06M05 (mini-maps minimap.gp2 <code>.bmmp / .obg; chests treasure.nsarc).

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