
Knocktopus
Death spells work well on these awkward octopuses, which shower their enemies with skyborne spikes.
They're very humane at heart, and have made it their mission to tear up any trawler nets they find and free the fish within.
The essentials
- Earliest in the story: Tywll Cave – Exterior 01 — 38% (44% of battles)
- Gives: 162 EXP, 64 G, Magic beast horn (1/16), Crimson coral (1/32)
- Weak to: fire, darkness, light ×1.25
- It runs away: 19% of its actions: hit fast.
- Has no effect on it: fizzle
Family: aquatic — weapons dealing ×1.1: fans
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 75 | 8 | 68 | 60 | 51 | 162 | 64 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, darkness, light ×1.25; ice ×0.75
- Effects (success rate): 75%: sleep, confusion, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention; 60%: Charm; 50%: Dazzle; immune: Fizzle
- Actions: “squirts out a spurt of jet-black ink.” 38%, Attack 33%, Flee 19%, “sends out a spray of spikes.” 11%. Conditions (otherwise it picks another slot): “squirts out a spurt of jet-black ink.”: on a character not Dazzled; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: “squirts out a spurt of jet-black ink.”, “sends out a spray of spikes.”
Items
Habitat (in-game monster list)
Tywll Cave · Slurry Coast · Ocean
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Tywll Cave – Exterior 01 | 38% (44% of battles) | 38% (44% of battles) |
| Tywll Cave – Interior - Lv 1-01 | 33% (38% of battles) | 33% (38% of battles) |
| Tywll Cave – Interior - Lv 1-02 | joins 6.7% of battles | joins 6.7% of battles |
| Tywll Cave – Interior - Lv 2 | joins 4.3% of battles | joins 4.3% of battles |
| Tywll Cave – Exterior 02 | 29% (34% of battles) | 29% (34% of battles) |
| Slurry Coast, on the coast | joins 7% of battles | joins 7% of battles |
| Ocean, zone 1 (centre) | 24% of battles | 24% of battles |
Grottoes (treasure maps)
- Water, rank 1: 20% of visible monsters, 28% of battles (quality 2-55: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 157.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Magic beast horn : 2 ; Crimson coral : 3.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Magic beast horn
Crimson coral