DQ9 Encyclopedia

Mudraker

Fangeux · no. 52 in the monster list
Everything is read from the game's code, unless stated otherwise

These amorphous masses of mud toughen themselves with Kabuff, then set about throwing stones.

The souls of travellers who sink in sludge and become clumps of clay so they can try to slip and slither their slow way home.

The essentials

  • Earliest in the story: Newid Isle, on rocky ground or on the coast — 100% (100% of battles)
  • Gives: 188 EXP, 86 G, Cowpat (1/16), Mystifying mixture (1/128)
  • Weak to: wind, light ×1.25
  • It runs away: 11% of its actions: hit fast.
  • Has no effect on it: poison

Family: elemental

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
12012855026188860 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind, light ×1.25; earth ×0.75
  • Effects (success rate): 75%: confusion, Blunt; 50%: sleep, Whack, stun, Decelerate; 25%: paralysis, Charm; immune: poison
  • Actions: Attack 56%, Stone's Throw 19%, Kabuff 15%, Flee 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kabuff: if an ally's defence can still go up; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Stone's Throw, Kabuff

Items

Habitat (in-game monster list)

Newid Isle · Tywll Cave

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Newid Isle, on rocky ground or on the coast100% (100% of battles)100% (100% of battles)
Newid Isle (south-west part), on grass or in the forestjoins 10% of battlesjoins 7.9% of battles
Newid Isle (south-west part), on the coast100% (100% of battles)100% (100% of battles)
Tywll Cave – Exterior 0123% (30% of battles)23% (30% of battles)
Tywll Cave – Interior - Lv 1-0120% (25% of battles)20% (25% of battles)
Under the hood

Internal numbers (game records, one per variant): 126.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Cowpat : 2 ; Mystifying mixture : 5.

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