
Mudraker
These amorphous masses of mud toughen themselves with Kabuff, then set about throwing stones.
The souls of travellers who sink in sludge and become clumps of clay so they can try to slip and slither their slow way home.
The essentials
- Earliest in the story: Newid Isle, on rocky ground or on the coast — 100% (100% of battles)
- Gives: 188 EXP, 86 G, Cowpat (1/16), Mystifying mixture (1/128)
- Weak to: wind, light ×1.25
- It runs away: 11% of its actions: hit fast.
- Has no effect on it: poison
Family: elemental
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 120 | 12 | 85 | 50 | 26 | 188 | 86 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): wind, light ×1.25; earth ×0.75
- Effects (success rate): 75%: confusion, Blunt; 50%: sleep, Whack, stun, Decelerate; 25%: paralysis, Charm; immune: poison
- Actions: Attack 56%, Stone's Throw 19%, Kabuff 15%, Flee 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kabuff: if an ally's defence can still go up; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Stone's Throw, Kabuff
Items
Habitat (in-game monster list)
Newid Isle · Tywll Cave
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Newid Isle, on rocky ground or on the coast | 100% (100% of battles) | 100% (100% of battles) |
| Newid Isle (south-west part), on grass or in the forest | joins 10% of battles | joins 7.9% of battles |
| Newid Isle (south-west part), on the coast | 100% (100% of battles) | 100% (100% of battles) |
| Tywll Cave – Exterior 01 | 23% (30% of battles) | 23% (30% of battles) |
| Tywll Cave – Interior - Lv 1-01 | 20% (25% of battles) | 20% (25% of battles) |
Under the hood
Internal numbers (game records, one per variant): 126.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Cowpat : 2 ; Mystifying mixture : 5.
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DQ9 Encyclopedia
Cowpat
Mystifying mixture