DQ9 Encyclopedia

Salamarauder

Amphigien · no. 60 in the monster list
Everything is read from the game's code, unless stated otherwise

These piratical pests freeze foes with their breath, and evade attacks while summoning support.

They're wooper troopers who set sail on a new career after a medalsome king told them that now is the new dawn of piracy.

The essentials

  • Earliest in the story: Tywll Cave – Interior - Lv 1-01 — joins 7.8% of battles
  • Gives: 171 EXP, 74 G, Emerald moss (1/16), Iron shield (1/64)
  • Weak to: fire, darkness, light ×1.25
  • Has no effect on it: fizzle

Family: aquatic — weapons dealing ×1.1: fans

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
808756770171740 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, darkness, light ×1.25
  • Effects (success rate): 75%: Whack, confusion, stun, poison, Blunt, Sap; 60%: Charm; 50%: Dazzle, sleep, paralysis; immune: Fizzle
  • Actions: Attack 64%, Cool Breath 19%, “is ready to dodge any incoming attacks.” 11%, “calls for backup.” 6.6%. Conditions (otherwise it picks another slot): Cool Breath: not if a third or more of the party has Reverse Cycle; “is ready to dodge any incoming attacks.”: if it isn't already in that stance; “calls for backup.”: if there's room for reinforcements. Only once per turn for its whole group: Cool Breath, “is ready to dodge any incoming attacks.”, “calls for backup.”

Items

Habitat (in-game monster list)

Tywll Cave · Slurry Coast · Ocean

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tywll Cave – Interior - Lv 1-01joins 7.8% of battlesjoins 7.8% of battles
Tywll Cave – Interior - Lv 1-0229% (35% of battles)29% (35% of battles)
Tywll Cave – Interior - Lv 229% (34% of battles)29% (34% of battles)
Tywll Cave – Exterior 0229% (32% of battles)29% (32% of battles)
Slurry Coast, on the coastjoins 7% of battlesjoins 7% of battles
Ocean, zone 1 (centre)34% of battles34% of battles

Grottoes (treasure maps)

  • Water, rank 1: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 61.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Emerald moss : 2 ; Iron shield : 4.

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