DQ9 Encyclopedia

Chimaera

Chimère · no. 59 in the monster list
Everything is read from the game's code, unless stated otherwise

Beastly, burning-breathed birds who are almost impervious to fire, but are taken aback by ice attacks.

Their wings are a valued commodity, and shopkeepers are regularly singed to a cinder in search of fresh stock.

The essentials

  • Earliest in the story: Tywll Cave – Exterior 01 — 38% (46% of battles)
  • Gives: 180 EXP, 89 G, Chimaera wing (1/8), Flurry feather (1/32)
  • Weak to: ice, light ×1.25
  • Has no effect on it: fizzle

Family: bird — weapons dealing ×1.1: bows

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
759707286180892 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice, light ×1.25; fire ×0.75
  • Effects (success rate): 75%: Whack, stun, paralysis, Blunt, Sap, Decelerate, Divine Intervention; 60%: Charm; 50%: sleep, confusion; immune: Fizzle
  • Actions: Attack 55%, Fire Breath 45%. Conditions (otherwise it picks another slot): Fire Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Fire Breath

Items

Habitat (in-game monster list)

Tywll Cave · Slurry Coast

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tywll Cave – Exterior 0138% (46% of battles)38% (46% of battles)
Tywll Cave – Interior - Lv 1-01joins 3.1% of battlesjoins 3.1% of battles
Tywll Cave – Interior - Lv 1-02joins 3.3% of battlesjoins 3.3% of battles
Tywll Cave – Interior - Lv 2joins 4.3% of battlesjoins 4.3% of battles
Tywll Cave – Exterior 0243% (49% of battles)43% (49% of battles)
Slurry Coast, on grassjoins 6.2% of battles

Grottoes (treasure maps)

  • Caves, rank 1: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4)
  • Fire, rank 3: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 140.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Chimaera wing : 1 ; Flurry feather : 3.

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