
Chimaera
Beastly, burning-breathed birds who are almost impervious to fire, but are taken aback by ice attacks.
Their wings are a valued commodity, and shopkeepers are regularly singed to a cinder in search of fresh stock.
The essentials
- Earliest in the story: Tywll Cave – Exterior 01 — 38% (46% of battles)
- Gives: 180 EXP, 89 G, Chimaera wing (1/8), Flurry feather (1/32)
- Weak to: ice, light ×1.25
- Has no effect on it: fizzle
Family: bird — weapons dealing ×1.1: bows
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 75 | 9 | 70 | 72 | 86 | 180 | 89 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice, light ×1.25; fire ×0.75
- Effects (success rate): 75%: Whack, stun, paralysis, Blunt, Sap, Decelerate, Divine Intervention; 60%: Charm; 50%: sleep, confusion; immune: Fizzle
- Actions: Attack 55%, Fire Breath 45%. Conditions (otherwise it picks another slot): Fire Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Fire Breath
Items
Habitat (in-game monster list)
Tywll Cave · Slurry Coast
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Tywll Cave – Exterior 01 | 38% (46% of battles) | 38% (46% of battles) |
| Tywll Cave – Interior - Lv 1-01 | joins 3.1% of battles | joins 3.1% of battles |
| Tywll Cave – Interior - Lv 1-02 | joins 3.3% of battles | joins 3.3% of battles |
| Tywll Cave – Interior - Lv 2 | joins 4.3% of battles | joins 4.3% of battles |
| Tywll Cave – Exterior 02 | 43% (49% of battles) | 43% (49% of battles) |
| Slurry Coast, on grass | joins 6.2% of battles |
Grottoes (treasure maps)
- Caves, rank 1: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4)
- Fire, rank 3: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 140.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Chimaera wing : 1 ; Flurry feather : 3.
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Chimaera wing
Flurry feather