DQ9 Encyclopedia

Sail serpent

Vipère sonique · no. 138 in the monster list
Everything is read from the game's code, unless stated otherwise

Spiteful serpents that love to paralyse people with Burning Breath and vex them with venomous attacks.

Chose “sail serpent” because they thought it was cool, but now they worry that it makes a mockery of their massive ears.

The essentials

  • Earliest in the story: Lonely Coast, on the coast — 37% (47% of battles)
  • Gives: 850 EXP, 114 G, Snakeskin (1/8), Snakeskin whip (1/128)
  • Weak to: ice ×1.5
  • It runs away: 38% of its actions: hit fast.
  • Has no effect on it: fizzle, poison, paralysis

Family: dragon — weapons dealing ×1.1: swords

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
148141441431258501140 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice ×1.5; darkness ×1.25
  • Effects (success rate): 75%: Dazzle, Blunt, Sap, Decelerate; 50%: sleep, confusion, stun; 25%: Charm; immune: Fizzle, poison, paralysis
  • Actions: Flee 38%, Attack 33%, attack + poison 19%, Burning Breath 11%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Burning Breath: if a character isn't paralysed yet, and under a third has Reverse Cycle. Only once per turn for its whole group: attack + poison, Burning Breath

Items

Habitat (in-game monster list)

Lonely Coast · Wyrmwing · Ocean

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Lonely Coast, on the coast37% (47% of battles)37% (47% of battles)
Wyrmwing, on the coast60% (64% of battles)60% (64% of battles)
Ocean, zone 3 (edges)33% of battles33% of battles

Grottoes (treasure maps)

  • Water, rank 4: 20% of visible monsters, 26% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 90.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Snakeskin : 1 ; Snakeskin whip : 5.

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