
Handsome crab
Deft defenders and cool critical hitters, these colossal crabs are the scourge of the seas. Flash-fry them with a little fire.
Every full moon, they assemble under the ocean and quietly clack their claws to mark the start of their monthly meeting.
The essentials
- Earliest in the story: Lonely Coast, on the coast — 63% (71% of battles)
- Gives: 1,350 EXP, 156 G, Resurrock (1/32), Deadly nightblade (1/128)
- Weak to: fire ×1.5
- Has no effect on it: fizzle
Family: aquatic — weapons dealing ×1.1: fans
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 121 | 6 | 68 | 195 | 56 | 1,350 | 156 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
Ocean
- Elements (damage taken): fire ×1.5; ice ×0.5
- Effects (success rate): 75%: Dazzle, sleep, confusion, stun, Blunt, Sap, Decelerate, Divine Intervention; 50%: paralysis; 25%: Charm; immune: Fizzle
- Actions: Attack 73%, critical hit 27%. Only once per turn for its whole group: critical hit
Other variant
- Elements (damage taken): fire ×1.5; ice ×0.5
- Effects (success rate): 75%: Dazzle, sleep, Whack, confusion, stun, Blunt, Sap, Decelerate, Divine Intervention; 50%: paralysis; 25%: Charm; immune: Fizzle
- Actions: Attack 73%, critical hit 27%. Only once per turn for its whole group: critical hit
Items
Habitat (in-game monster list)
Lonely Coast · Pluvi Isle · Cringle Coast · Wyrmwing · Wyrmneck · Ocean
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Lonely Coast, on the coast | 63% (71% of battles) | 63% (71% of battles) |
| Pluvi Isle | 38% (41% of battles) | 38% (41% of battles) |
| Cringle Coast, on the coast | joins 18% of battles | joins 9.8% of battles |
| Wyrmwing, on the coast | joins 6.1% of battles | joins 6.1% of battles |
| Wyrmneck, on the coast | 100% (100% of battles) | 100% (100% of battles) |
| Ocean, zone 3 (edges) | 22% of battles | 22% of battles |
| Pluvi Isle (islet) – to the south-west of the region, by ship or Starflight Express | 38% (44% of battles) | 38% (38% of battles) |
Grottoes (treasure maps)
- Water, rank 4: 20% of visible monsters, 28% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 255, 273.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Resurrock : 3 ; Deadly nightblade : 5.
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Resurrock
Deadly nightblade