DQ9 Encyclopedia

Shocktopus

Pieuxvre · no. 92 in the monster list
Everything is read from the game's code, unless stated otherwise

Betentacled terrors that are immune to poison, paralysis and sleep. Whack them silly before they launch a Spike Strike.

Explosive octopuses assembled in the underworld. The smooth movement of their many legs is ludicrously lifelike.

The essentials

  • Earliest in the story: Djust Desert (islet) – to the north of the region, by ship or Starflight Express, on sand — day: 50% (57% of battles); night: 50% (58% of battles)
  • Gives: 375 EXP, 144 G, Magic beast horn (1/16), Iron nails (1/32)
  • Weak to: lightning / blast ×1.5
  • Has no effect on it: dazzle, sleep, drain magic, fizzle, poison, paralysis, charm

Family: machine — weapons dealing ×1.1: claws

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
75085156903751440 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast ×1.5; fire, ice ×0.75
  • Effects (success rate): 150%: Whack; 75%: Sap; 50%: confusion, stun, Blunt, Decelerate, Divine Intervention; immune: Dazzle, sleep, Drain Magic, Fizzle, poison, paralysis, Charm
  • Actions: “sends out a spray of spikes.” 33%, Attack 33%, “is blown away!” 27%, “is blown away in a blast of barbaric violence!” 6.2%. Conditions (otherwise it picks another slot): “is blown away!”: only below half its HP; “is blown away in a blast of barbaric violence!”: only below half its HP. Only once per turn for its whole group: “is blown away!”, “sends out a spray of spikes.”, “is blown away in a blast of barbaric violence!”

Items

Habitat (in-game monster list)

Djust Desert · Ocean

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Djust Desert (islet) – to the north of the region, by ship or Starflight Express, on sand50% (57% of battles)50% (58% of battles)
Ocean, zone 2 (ring)30% of battles30% of battles

Grottoes (treasure maps)

  • Water, rank 2: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 158.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Magic beast horn : 2 ; Iron nails : 3.

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