
Claw hammer
Giant sharks that topple enemies with Trip of a Deathtime, then hit them while they're down. Strong against ice magic.
Their cruel claws have scuppered so many ships that sailors are more scared of them than they are of storms.
The essentials
- Earliest in the story: Lonely Coast, on the coast — joins 19% of battles
- Gives: 432 EXP, 126 G, Magic beast horn (1/16), Tough guy tattoo (1/128)
- Weak to: lightning / blast ×2
- Has no effect on it: sleep, fizzle
Family: aquatic — weapons dealing ×1.1: fans
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 98 | 9 | 108 | 90 | 90 | 432 | 126 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast ×2; fire ×1.25; ice ×0.5
- Effects (success rate): 75%: Whack, paralysis, Blunt, Sap, Decelerate; 50%: stun, poison, Charm; immune: sleep, Fizzle
- Actions: Attack 77%, Trip of a Deathtime 23%. Only once per turn for its whole group: Trip of a Deathtime
Items
Habitat (in-game monster list)
Lonely Coast · Ocean
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Lonely Coast, on the coast | joins 19% of battles | joins 19% of battles |
| Ocean, zone 1 (centre) | 28% of battles | 28% of battles |
| Ocean, zone 2 (ring) | 34% of battles | 34% of battles |
Grottoes (treasure maps)
- Water, rank 1: 20% of visible monsters, 28% of battles (quality 2-55: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 207.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Magic beast horn : 2 ; Tough guy tattoo : 5.
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DQ9 Encyclopedia
Magic beast horn
Tough guy tattoo