
Badja
Pure-hearted masters of the mighty Way of the Badja, they evade blows with a mysterious mist, and foil magic with Fizzle.
Badjas are entrusted with the scroll detailing the art of evasion when they grow old enough to leave the ninja village.
The essentials
- Earliest in the story: Djust Desert (islet) – to the north of the region, by ship or Starflight Express, in the forest — 100% (100% of battles)
- Gives: 570 EXP, 144 G, Magic beast hide (1/8), Special medicine (1/64)
- Weak to: earth, light ×1.5
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 105 | 20 | 98 | 101 | 104 | 570 | 144 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): earth, light ×1.5
- Effects (success rate): 75%: Fizzle, stun, poison; 50%: Dazzle, sleep, confusion, paralysis, Blunt, Sap, Decelerate; 35%: Charm
- Actions: Attack 44%, “conceals itself in a mysterious mist.” 23%, Fizzle 19%, Swoosh 15%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “conceals itself in a mysterious mist.”: if this bonus can still go up; Fizzle: if a character isn't Fizzled. Only once per turn for its whole group: “conceals itself in a mysterious mist.”, Fizzle, Swoosh
Items
Habitat (in-game monster list)
Djust Desert · Urdus Marshland
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Djust Desert (islet) – to the north of the region, by ship or Starflight Express, in the forest | 100% (100% of battles) | 100% (100% of battles) |
| Urdus Marshland, on grass or in the forest | 50% (56% of battles) | 40% (45% of battles) |
| Urdus Marshland, in the swamp | joins 6.8% of battles | joins 6.8% of battles |
Grottoes (treasure maps)
- Fire, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 146.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Magic beast hide : 1 ; Special medicine : 4.
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Magic beast hide
Special medicine