DQ9 Encyclopedia

Urdus Marshland

Marécages d'Urdus · Regions
Everything is read from the game's code, unless stated otherwise

The essentials

  • 4 furniture · 3 sparkly spots · 1 quest · 7 monsters
  • Most common monsters: Badja (50 %), Giddy gastropog (50 %), Crabber dabber doo (33 %)
  • Map with the chests, pots and barrels: “Maps” section.

Pots, barrels, wardrobes

SpotFurnitureLvNo.
Interiorpot81
Interiorpot23

contents by level: Pots, barrels, wardrobes page

Sparkly spots

Quests given here

Monsters in the field

Highest share of visible monsters (or of battles at sea), day or night, over the whole place; after the dash, the only ground or corner of the place where it appears: details on each monster's page.

Travel and field items

  • Chimaera wing, Zoom: usable here: outside; elsewhere, the party bumps its head on the ceiling
  • Holy water, Vanish, restoring HP / MP while walking: only here: outside
  • Sterling's whistle: the Starflight Express comes here: outside

Detailed rules: Items → Stats and effects → Equipment effects

Maps

Red chest (numbered)Blue chest (numbered)PotBarrel

Interior
Map: Interior

In-game mini-maps; positions read from the chest data (treasure.nsarc).

Under the hood

Codes of the maps shown: H14 (mini-maps minimap.gp2 <code>.bmmp / .obg; chests treasure.nsarc).

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