Urdus Marshland
Marécages d'Urdus · Regions
Everything is read from the game's code, unless stated otherwise
The essentials
- 4 furniture · 3 sparkly spots · 1 quest · 7 monsters
- Most common monsters: Badja (50 %), Giddy gastropog (50 %), Crabber dabber doo (33 %)
- Map with the chests, pots and barrels: “Maps” section.
Pots, barrels, wardrobes
| Spot | Furniture | Lv | No. |
|---|---|---|---|
| Interior | pot | 8 | 1 |
| Interior | pot | 2 | 3 |
Sparkly spots
Narspicious 30 min · 1-4
Emerald moss 60 min · 3-5
Mirrorstone 60 min · 1-3
Quests given here
Monsters in the field
Mandrake major 30 %
Wyrtle 30 %
Crabber dabber doo 33 %
Badja 50 %
Giddy gastropog 50 %
Treevil 17 %
Ghoul — on grass or in the forestHighest share of visible monsters (or of battles at sea), day or night, over the whole place; after the dash, the only ground or corner of the place where it appears: details on each monster's page.
Travel and field items
- Chimaera wing, Zoom: usable here: outside; elsewhere, the party bumps its head on the ceiling
- Holy water, Vanish, restoring HP / MP while walking: only here: outside
- Sterling's whistle: the Starflight Express comes here: outside
Detailed rules: Items → Stats and effects → Equipment effects
Maps
Red chest (numbered)Blue chest (numbered)PotBarrel

In-game mini-maps; positions read from the chest data (treasure.nsarc).
Under the hood
Codes of the maps shown: H14 (mini-maps minimap.gp2 <code>.bmmp / .obg; chests treasure.nsarc).
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia