
Giddy gastropog
Strange snails that are fond of Fuddle. They're darned durable, and entirely untouchable when they shrink into their shells.
They have to watch their backs constantly, as gastropogs are always trying to pinch their slightly snazzier shells.
The essentials
- Earliest in the story: Urdus Marshland, on grass or in the forest — day: joins 6.5% of battles; night: joins 13% of battles
- Gives: 580 EXP, 100 G, Toad oil (1/8), Silver bracelets (1/64)
- Weak to: ice ×1.25
Family: bug — weapons dealing ×1.1: knives
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 90 | 15 | 104 | 140 | 50 | 580 | 100 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice ×1.25
- Effects (success rate): 75%: Dazzle, sleep, Fizzle, stun, Blunt, Sap; 50%: poison; 25%: confusion, paralysis, Charm
- Actions: Attack 67%, Fuddle 23%, “has retreated into its shell.” 11%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Fuddle, “has retreated into its shell.”
Items
Habitat (in-game monster list)
Urdus Marshland · Pluvi Isle
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Urdus Marshland, on grass or in the forest | joins 6.5% of battles | joins 13% of battles |
| Urdus Marshland, in the swamp | 50% (56% of battles) | 50% (56% of battles) |
| Pluvi Isle | 38% (41% of battles) | 38% (38% of battles) |
| Pluvi Isle (islet) – to the south-west of the region, by ship or Starflight Express | 38% (48% of battles) | 38% (38% of battles) |
Grottoes (treasure maps)
- Water, rank 2: 20% of visible monsters, 26% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 81.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Toad oil : 1 ; Silver bracelets : 4.
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Toad oil
Silver bracelets