
Treevil
They keep Yggdrasil leaves concealed in their canopies to bring back their buddies.\nFry them with fire fast.
They love a party, and enjoy nothing more than standing in a big circle of a hundred or so friends doing the Weird Dance.
The essentials
- Earliest in the story: Urdus Marshland, on grass or in the forest — day: joins 6.4% of battles; night: joins 5.2% of battles
- Gives: 600 EXP, 106 G, Superior medicine (1/16), Coagulant (1/64)
- Weak to: fire ×1.5
- It runs away: 11% of its actions: hit fast.
- Has no effect on it: fizzle
Family: plant — weapons dealing ×1.1: axes
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 111 | 14 | 101 | 101 | 99 | 600 | 106 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire ×1.5; wind, earth ×0.75
- Effects (success rate): 200%: Drain Magic; 75%: Dazzle, Blunt, Sap, Decelerate; 50%: sleep, Whack, confusion, stun, poison, paralysis; 35%: Charm; immune: Fizzle
- Actions: Attack 40%, Weird Dance 27%, Yggdrasil leaf 23%, Flee 11%. Conditions (otherwise it picks another slot): Weird Dance: on a character with MP; Yggdrasil leaf: if an ally is dead (fewer than 5 monsters); Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Weird Dance, Yggdrasil leaf
Items
Habitat (in-game monster list)
Urdus Marshland · Iluugazar Plains · Mt Ulbaruun · Newid Isle · Lonely Coast
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Urdus Marshland, on grass or in the forest | joins 6.4% of battles | joins 5.2% of battles |
| Urdus Marshland, in the swamp | 17% (22% of battles) | 17% (22% of battles) |
| Iluugazar Plains | joins 6.6% of battles | |
| Mt Ulbaruun | 25% (32% of battles) | 25% (32% of battles) |
| Newid Isle (Starflight Express stop) – to the east of the region, Starflight Express only | joins 17% of battles | joins 17% of battles |
| Lonely Coast (Starflight Express stop) – to the east of the region, Starflight Express only | joins 17% of battles | joins 17% of battles |
Grottoes (treasure maps)
- Caves, rank 3: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 139.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Superior medicine : 2 ; Coagulant : 4.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Superior medicine
Coagulant