DQ9 Encyclopedia

Crabber dabber doo

Crabject · no. 107 in the monster list
Everything is read from the game's code, unless stated otherwise

Cruel crabs who toughen up with Kabuff, then strike with their sizeable claws. Not too troubled by earth attacks.

Never too full to turn down a feed, the thought of feasting on freshly fallen adventurers sets them salivating salaciously.

The essentials

  • Earliest in the story: Slurry Coast, on the coast — joins 4.5% of battles
  • Gives: 670 EXP, 118 G, Seashell (1/16), Poison moth knife (1/64)
  • Weak to: fire, wind ×1.25
  • Has no effect on it: fizzle

Family: aquatic — weapons dealing ×1.1: fans

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1127115121786701180 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, wind ×1.25; earth ×0.5
  • Effects (success rate): 75%: stun, paralysis, Blunt; 25%: Charm; immune: Fizzle
  • Actions: Attack 84%, Kabuff 16%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Kabuff

Items

Habitat (in-game monster list)

Slurry Coast · Urdus Marshland · Hermany · Pluvi Isle

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Slurry Coast, on the coastjoins 4.5% of battlesjoins 4.5% of battles
Urdus Marshland, on grass or in the forestjoins 11% of battlesjoins 7.7% of battles
Urdus Marshland, in the swamp33% (41% of battles)33% (41% of battles)
Hermany, on grassjoins 7.2% of battlesjoins 5.8% of battles
Hermany, in the forestjoins 4.4% of battlesjoins 4.4% of battles
Hermany, on the coast67% (69% of battles)67% (69% of battles)
Pluvi Isle (islet) – to the south-west of the region, by ship or Starflight Expressjoins 14% of battles

Grottoes (treasure maps)

  • Caves, rank 3: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
  • Water, rank 2: joins 10% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
  • Water, rank 3: joins 7.8% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 257.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Seashell : 2 ; Poison moth knife : 4.

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