
Crabber dabber doo
Cruel crabs who toughen up with Kabuff, then strike with their sizeable claws. Not too troubled by earth attacks.
Never too full to turn down a feed, the thought of feasting on freshly fallen adventurers sets them salivating salaciously.
The essentials
- Earliest in the story: Slurry Coast, on the coast — joins 4.5% of battles
- Gives: 670 EXP, 118 G, Seashell (1/16), Poison moth knife (1/64)
- Weak to: fire, wind ×1.25
- Has no effect on it: fizzle
Family: aquatic — weapons dealing ×1.1: fans
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 112 | 7 | 115 | 121 | 78 | 670 | 118 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, wind ×1.25; earth ×0.5
- Effects (success rate): 75%: stun, paralysis, Blunt; 25%: Charm; immune: Fizzle
- Actions: Attack 84%, Kabuff 16%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Kabuff
Items
Habitat (in-game monster list)
Slurry Coast · Urdus Marshland · Hermany · Pluvi Isle
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Slurry Coast, on the coast | joins 4.5% of battles | joins 4.5% of battles |
| Urdus Marshland, on grass or in the forest | joins 11% of battles | joins 7.7% of battles |
| Urdus Marshland, in the swamp | 33% (41% of battles) | 33% (41% of battles) |
| Hermany, on grass | joins 7.2% of battles | joins 5.8% of battles |
| Hermany, in the forest | joins 4.4% of battles | joins 4.4% of battles |
| Hermany, on the coast | 67% (69% of battles) | 67% (69% of battles) |
| Pluvi Isle (islet) – to the south-west of the region, by ship or Starflight Express | joins 14% of battles |
Grottoes (treasure maps)
- Caves, rank 3: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
- Water, rank 2: joins 10% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
- Water, rank 3: joins 7.8% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 257.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Seashell : 2 ; Poison moth knife : 4.
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Seashell
Poison moth knife