
Wyrtle
Hurtful turtles that like to frazzle foes with Flame Breath. Watch out for their critical attacks and hellish shells.
Turtles become wyrtles by eating the meat of a dragon god, but must live a thousand long years before doing so.
The essentials
- Earliest in the story: Urdus Marshland, on grass or in the forest — day: 25% (28% of battles); night: 30% (34% of battles)
- Gives: 600 EXP, 116 G, Tortoiseshell (1/8), Dragon scale (1/16)
- Weak to: lightning / blast, darkness ×1.5
- Has no effect on it: drain magic, fizzle
Family: dragon — weapons dealing ×1.1: swords
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 105 | 0 | 105 | 150 | 47 | 600 | 116 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast, darkness ×1.5; fire ×0.75
- Effects (success rate): 75%: confusion, stun, paralysis, Blunt, Sap; 35%: Charm; immune: Drain Magic, Fizzle
- Actions: Attack 60%, “exhales a fierce fire!” 19%, “has retreated into its shell.” 15%, critical hit 6.6%. Only once per turn for its whole group: “exhales a fierce fire!”, “has retreated into its shell.”, critical hit
Items
Habitat (in-game monster list)
Urdus Marshland · Hermany · Pluvi Isle
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Urdus Marshland, on grass or in the forest | 25% (28% of battles) | 30% (34% of battles) |
| Urdus Marshland, in the swamp | joins 3.4% of battles | joins 3.4% of battles |
| Hermany, on grass | 27% (34% of battles) | 20% (25% of battles) |
| Hermany, in the forest | joins 6.7% of battles | joins 6.7% of battles |
| Hermany, on the coast | 33% (42% of battles) | 33% (42% of battles) |
| Pluvi Isle | joins 10% of battles | joins 11% of battles |
Under the hood
Internal numbers (game records, one per variant): 111.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Tortoiseshell : 1 ; Dragon scale : 2.
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DQ9 Encyclopedia
Tortoiseshell
Dragon scale