DQ9 Encyclopedia

Wyrtle

Tortugon · no. 106 in the monster list
Everything is read from the game's code, unless stated otherwise

Hurtful turtles that like to frazzle foes with Flame Breath. Watch out for their critical attacks and hellish shells.

Turtles become wyrtles by eating the meat of a dragon god, but must live a thousand long years before doing so.

The essentials

  • Earliest in the story: Urdus Marshland, on grass or in the forest — day: 25% (28% of battles); night: 30% (34% of battles)
  • Gives: 600 EXP, 116 G, Tortoiseshell (1/8), Dragon scale (1/16)
  • Weak to: lightning / blast, darkness ×1.5
  • Has no effect on it: drain magic, fizzle

Family: dragon — weapons dealing ×1.1: swords

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1050105150476001160 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast, darkness ×1.5; fire ×0.75
  • Effects (success rate): 75%: confusion, stun, paralysis, Blunt, Sap; 35%: Charm; immune: Drain Magic, Fizzle
  • Actions: Attack 60%, “exhales a fierce fire!” 19%, “has retreated into its shell.” 15%, critical hit 6.6%. Only once per turn for its whole group: “exhales a fierce fire!”, “has retreated into its shell.”, critical hit

Items

Habitat (in-game monster list)

Urdus Marshland · Hermany · Pluvi Isle

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Urdus Marshland, on grass or in the forest25% (28% of battles)30% (34% of battles)
Urdus Marshland, in the swampjoins 3.4% of battlesjoins 3.4% of battles
Hermany, on grass27% (34% of battles)20% (25% of battles)
Hermany, in the forestjoins 6.7% of battlesjoins 6.7% of battles
Hermany, on the coast33% (42% of battles)33% (42% of battles)
Pluvi Islejoins 10% of battlesjoins 11% of battles
Under the hood

Internal numbers (game records, one per variant): 111.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Tortoiseshell : 1 ; Dragon scale : 2.

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