DQ9 Encyclopedia

Cannibox

Canniboîte · no. 204 in the monster list
Everything is read from the game's code, unless stated otherwise

Shut these big, bad boxes up with Fizzle before they send you to sleep with Sweet Breath or waste you with Whack.

Monsters who've morphed into boxes to ambush adventurers. What treasures await inside their well-guarded wooden depths?

The essentials

  • Earliest in the story: Tower of Trades – Lv 4 — disguised as a chest
  • Gives: 960 EXP, 210 G, Mini medal (1/16), Gold bracer (1/128)
  • Weak to: fire, wind, light ×1.25
  • Has no effect on it: dazzle, sleep, whack, confusion, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
187101401081409602100 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, wind, light ×1.25
  • Effects (success rate): 10%: Charm; immune: Dazzle, sleep, Whack, confusion, poison, paralysis
  • Actions: Attack 60%, Sweet Breath 19%, Whack 15%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Sweet Breath: if a character is still awake, and under a third has Reverse Cycle. Only once per turn for its whole group: Sweet Breath, Whack, critical hit

Items

Habitat (in-game monster list)

Tower of Trades · The Bad Cave · The Plumbed Depths · Gerzuun · Tower of Nod · The Bowhole · Gittingham Palace · Realm of the Mighty

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tower of Trades – Lv 4disguised as a chestdisguised as a chest
The Bad Cave – Interior - B2-01disguised as a chestdisguised as a chest
The Plumbed Depths – Interior - B1-Bdisguised as a chestdisguised as a chest
The Plumbed Depths – Interior - B2disguised as a chestdisguised as a chest
Gerzuundisguised as a chestdisguised as a chest
Tower of Nod – Lv 5disguised as a chestdisguised as a chest
The Bowhole – Cave 1 - Lv 1disguised as a chestdisguised as a chest
The Bowhole – Cave 3 - B1disguised as a chestdisguised as a chest
The Bowhole – Cave 5 - B2disguised as a chestdisguised as a chest
Gittingham Palace – North Lv 1disguised as a chestdisguised as a chest
Gittingham Palace – Lv 3disguised as a chestdisguised as a chest
Realm of the Mighty – Exterior 1disguised as a chestdisguised as a chest
Realm of the Mighty – Interior 2disguised as a chestdisguised as a chest
Realm of the Mighty – Interior 3disguised as a chestdisguised as a chest
Realm of the Mighty – Interior 6disguised as a chestdisguised as a chest

Grottoes (treasure maps)

  • Trapped blue chest, chest rank G: 10% of chests
Under the hood

Internal numbers (game records, one per variant): 38.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 2 ; Gold bracer : 5.

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