DQ9 Encyclopedia

Gerzuun

Dungeons and towers
Everything is read from the game's code, unless stated otherwise

The essentials

Red chests

Blue chests

  • On the spot — rank 3
  • On the spot — rank 4
  • On the spot — rank 4
  • Well — rank 3

contents by rank: Chests page

Pots, barrels, wardrobes

SpotFurnitureLvNo.
Yurt Awardrobe, drawer201
Yurt Bwardrobe, drawer201
Wellwardrobe, drawer181
Yurt Awardrobe, drawer171
Churchpot101
Wellpot91
Interior - B1pot81
Wellpot71
Churchpot61

contents by level: Pots, barrels, wardrobes page

Story gifts and items

  • Bodura grass — Depths (from: bodura grass picked (Gerzuun); until: bodura brought to Batzorig)

Monsters in the field

Highest share of visible monsters (or of battles at sea), day or night, over the whole place; after the dash, the only ground or corner of the place where it appears: details on each monster's page.

Travel and field items

  • Evac, Evac-u-bell: Mt Ulzuun
  • Chimaera wing, Zoom: the party bumps its head on the ceiling
  • Holy water, Vanish, restoring HP / MP while walking: yes, except here: Depths, Hidden Passage

Detailed rules: Items → Stats and effects → Equipment effects

Maps

Red chest (numbered)Blue chest (numbered)PotBarrel

Gerzuun
Map: Gerzuun
  1. Blue chest: rank 3
  2. Blue chest: rank 4
  3. Red chest: Slime crown
  4. Red chest: Resurrock
  5. Blue chest: rank 4
Interior - B1
Map: Interior - B1
  1. Red chest: Sober ring
  2. Red chest: Hephaestus' flame
  3. Red chest: Thug's mug

In-game mini-maps; positions read from the chest data (treasure.nsarc).

Under the hood

Codes of the maps shown: D12M01, D12M03 (mini-maps minimap.gp2 <code>.bmmp / .obg; chests treasure.nsarc).

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