DQ9 Encyclopedia

Infernal armour

Armure infernale · no. 123 in the monster list
Everything is read from the game's code, unless stated otherwise

They can conduct lightning to engulf all enemies, and sometimes summon healslimes to lend a helping hand.

The souls of soldiers who died awful deaths, and were brought back in suits of armour forged in the fires of hell.

The essentials

  • Earliest in the story: Gerzuun — 18% (18% of battles)
  • Gives: 850 EXP, 150 G, Cautery sword (1/64), Silver mail (1/128)
  • Weak to: ice, light ×1.25
  • Has no effect on it: fizzle, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
12581351301028501500 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice, light ×1.25; fire, darkness ×0.75
  • Effects (success rate): 75%: Dazzle, Sap, Decelerate, Divine Intervention; 50%: sleep, Whack, confusion, stun, Blunt; 25%: Charm; immune: Fizzle, poison, paralysis
  • Actions: Attack 75%, “thrusts its sword into the ground! Lightning strikes!” 15%, “calls for backup.” 11%. Conditions (otherwise it picks another slot): “calls for backup.”: if there's room for reinforcements. Only once per turn for its whole group: “thrusts its sword into the ground! Lightning strikes!”, “calls for backup.”

Items

Habitat (in-game monster list)

Gerzuun

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Gerzuun18% (18% of battles)18% (18% of battles)
Gerzuun – Churchjoins 17% of battlesjoins 17% of battles
Gerzuun – Yurt Ajoins 17% of battlesjoins 17% of battles
Gerzuun – Yurt Bjoins 17% of battlesjoins 17% of battles
Gerzuun – Welljoins 17% of battlesjoins 17% of battles
Gerzuun – Interior - B131% (31% of battles)31% (31% of battles)

Grottoes (treasure maps)

  • Fire, rank 3: 20% of visible monsters, 20% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
  • Fire, rank 4: 24% of visible monsters, 24% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 120.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Cautery sword : 4 ; Silver mail : 5.

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