
Infernal armour
They can conduct lightning to engulf all enemies, and sometimes summon healslimes to lend a helping hand.
The souls of soldiers who died awful deaths, and were brought back in suits of armour forged in the fires of hell.
The essentials
- Earliest in the story: Gerzuun — 18% (18% of battles)
- Gives: 850 EXP, 150 G, Cautery sword (1/64), Silver mail (1/128)
- Weak to: ice, light ×1.25
- Has no effect on it: fizzle, poison, paralysis
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 125 | 8 | 135 | 130 | 102 | 850 | 150 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice, light ×1.25; fire, darkness ×0.75
- Effects (success rate): 75%: Dazzle, Sap, Decelerate, Divine Intervention; 50%: sleep, Whack, confusion, stun, Blunt; 25%: Charm; immune: Fizzle, poison, paralysis
- Actions: Attack 75%, “thrusts its sword into the ground! Lightning strikes!” 15%, “calls for backup.” 11%. Conditions (otherwise it picks another slot): “calls for backup.”: if there's room for reinforcements. Only once per turn for its whole group: “thrusts its sword into the ground! Lightning strikes!”, “calls for backup.”
Items
Habitat (in-game monster list)
Gerzuun
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Gerzuun | 18% (18% of battles) | 18% (18% of battles) |
| Gerzuun – Church | joins 17% of battles | joins 17% of battles |
| Gerzuun – Yurt A | joins 17% of battles | joins 17% of battles |
| Gerzuun – Yurt B | joins 17% of battles | joins 17% of battles |
| Gerzuun – Well | joins 17% of battles | joins 17% of battles |
| Gerzuun – Interior - B1 | 31% (31% of battles) | 31% (31% of battles) |
Grottoes (treasure maps)
- Fire, rank 3: 20% of visible monsters, 20% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
- Fire, rank 4: 24% of visible monsters, 24% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 120.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Cautery sword : 4 ; Silver mail : 5.
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DQ9 Encyclopedia
Cautery sword
Silver mail