
Deadcurion
They paralyse enemies, then poke them with Pressure Pointer. Ice doesn't irk them much, but fire\nwill fry them good.
Especially stagnant soldiers selected from the rank ranks of the lesionnaires to lead them to gory glory.
The essentials
- Earliest in the story: Gerzuun — 24% (30% of battles)
- Gives: 790 EXP, 127 G, Iron mask (1/64), Battle fork (1/128)
- Weak to: fire, light ×2
- Has no effect on it: whack, fizzle, paralysis
Family: zombie — weapons dealing ×1.1: staves
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 112 | 4 | 115 | 117 | 98 | 790 | 127 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, light ×2; ice, darkness ×0.5
- Effects (success rate): 75%: sleep, Sap, Decelerate, Divine Intervention; 50%: Dazzle, confusion, stun, poison, Blunt; 25%: Charm; immune: Whack, Fizzle, paralysis
- Actions: Attack 67%, attack + paralysis 23%, Pressure Pointer 11%. Only once per turn for its whole group: attack + paralysis, Pressure Pointer
Items
Habitat (in-game monster list)
Gerzuun · Khaalag Coast · Ondor Cliffs
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Gerzuun | 24% (30% of battles) | 24% (30% of battles) |
| Gerzuun – Yurt B | 100% (100% of battles) | 100% (100% of battles) |
| Gerzuun – Well | 100% (100% of battles) | 100% (100% of battles) |
| Gerzuun – Interior - B1 | joins 7.3% of battles | joins 7.3% of battles |
| Khaalag Coast | joins 15% of battles | |
| Ondor Cliffs | 18% (18% of battles) | 18% (21% of battles) |
Grottoes (treasure maps)
- Ice, rank 2: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 95.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Iron mask : 4 ; Battle fork : 5.
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Iron mask
Battle fork