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Croartilleur · no. 97 in the monster list
Everything is read from the game's code, unless stated otherwise

Slow they may be, but their heavy weapons, in particular their ribbit launchers, are the terror of travellers everywhere.

Toad tanks dressed in drab for desert warfare. They work like well-oiled machines thanks to magnificent maintenance.

The essentials

  • Earliest in the story: Djust Desert, on sand — day: joins 8.2% of battles; night: joins 2.8% of battles
  • Gives: 522 EXP, 146 G, Toad oil (1/8), Bow tie (1/64)
  • Weak to: lightning / blast ×1.5
  • Has no effect on it: fizzle

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
14210102116645221460 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast ×1.5; fire ×0.75
  • Effects (success rate): 75%: sleep, Whack, Blunt, Sap; 50%: Dazzle, stun, poison, paralysis, Decelerate; 35%: Charm; immune: Fizzle
  • Actions: Attack 79%, Ribbit Launcher 15%, “exhales a fierce fire!” 6.6%. Only once per turn for its whole group: Ribbit Launcher, “exhales a fierce fire!”

Items

Habitat (in-game monster list)

Djust Desert

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Djust Desert, on sandjoins 8.2% of battlesjoins 2.8% of battles
Djust Desert, on rocky ground71% (75% of battles)71% (75% of battles)

Grottoes (treasure maps)

  • Ruins, rank 1: 20% of visible monsters, 30% of battles (quality 2-55: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 150.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Toad oil : 1 ; Bow tie : 4.

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