Djust Desert
Aridi · Regions
Everything is read from the game's code, unless stated otherwise
The essentials
- 4 furniture · 6 sparkly spots · 2 quests · 7 monsters
- Most common monsters: Expload (71 %), Parched peckerel (50 %), Power hammer (42 %)
- Map with the chests, pots and barrels: “Maps” section.
Pots, barrels, wardrobes
| Spot | Furniture | Lv | No. |
|---|---|---|---|
| Interior | pot | 8 | 1 |
| Interior | barrel | 7 | 1 |
| Interior | pot | 3 | 1 |
| Interior | barrel | 2 | 1 |
Sparkly spots
Glass frit 60 min · 1-3
Evencloth by group
Resurrock 90 min · 1-3
Brighten rock by group
Kitty litter 60 min · 1-4
Belle cap 30 min · 3-5
Quests given here
Monsters in the field
Hocus chimaera — on sand
Axolhotl 33 %
Parched peckerel 50 %
Power hammer 42 %
Gold golem 29 %
Expload 71 %
Mummy — on sandHighest share of visible monsters (or of battles at sea), day or night, over the whole place; after the dash, the only ground or corner of the place where it appears: details on each monster's page.
Travel and field items
- Chimaera wing, Zoom: usable
- Holy water, Vanish, restoring HP / MP while walking: only here: outside
- Sterling's whistle: the Starflight Express comes here: outside
Detailed rules: Items → Stats and effects → Equipment effects
Maps
Red chest (numbered)Blue chest (numbered)PotBarrel

In-game mini-maps; positions read from the chest data (treasure.nsarc).
Under the hood
Codes of the maps shown: H09 (mini-maps minimap.gp2 <code>.bmmp / .obg; chests treasure.nsarc).
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