DQ9 Encyclopedia

Hocus chimaera

Archimère · no. 76 in the monster list
Everything is read from the game's code, unless stated otherwise

Blazing-breathed mountain birds of the chimaera family who are tough against fire, and may lay some good eggstras when licked.

Their sepia tone puts people in misty-eyed mind of yesteryear, but they themselves are young, dumb and full of fun.

The essentials

  • Earliest in the story: Heights of Loneliness – 3 — 45% (49% of battles)
  • Gives: 288 EXP, 126 G, Chimaera wing (1/16), Prayer ring (1/128)
  • Weak to: ice ×1.25

Family: bird — weapons dealing ×1.1: bows

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
80128080862881262 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice ×1.25; fire ×0.75
  • Effects (success rate): 75%: Whack, Fizzle, poison, Blunt, Decelerate; 50%: Dazzle, sleep, confusion, stun, paralysis, Sap, Divine Intervention, Charm
  • Actions: Attack 75%, Midheal 19%, “exhales a fierce fire!” 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Midheal: if an ally without Bounce is below half HP; “exhales a fierce fire!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Midheal, “exhales a fierce fire!”

Items

Habitat (in-game monster list)

Heights of Loneliness · Bloomingdale · Djust Desert

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Heights of Loneliness – 345% (49% of battles)45% (49% of battles)
Heights of Loneliness – 445% (49% of battles)45% (49% of battles)
Heights of Loneliness – 5joins 5.3% of battlesjoins 5.3% of battles
Heights of Loneliness – 6joins 5.3% of battlesjoins 5.3% of battles
Heights of Loneliness – 7joins 4.6% of battlesjoins 4.6% of battles
Heights of Loneliness – 831% (37% of battles)31% (37% of battles)
Bloomingdale (islet) – to the west of the region, by ship or Starflight Express50% (50% of battles)50% (50% of battles)
Djust Desert, on sandjoins 6.7% of battlesjoins 9% of battles

Grottoes (treasure maps)

  • Fire, rank 2: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 141.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Chimaera wing : 2 ; Prayer ring : 5.

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