
Hocus chimaera
Blazing-breathed mountain birds of the chimaera family who are tough against fire, and may lay some good eggstras when licked.
Their sepia tone puts people in misty-eyed mind of yesteryear, but they themselves are young, dumb and full of fun.
The essentials
- Earliest in the story: Heights of Loneliness – 3 — 45% (49% of battles)
- Gives: 288 EXP, 126 G, Chimaera wing (1/16), Prayer ring (1/128)
- Weak to: ice ×1.25
Family: bird — weapons dealing ×1.1: bows
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 80 | 12 | 80 | 80 | 86 | 288 | 126 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice ×1.25; fire ×0.75
- Effects (success rate): 75%: Whack, Fizzle, poison, Blunt, Decelerate; 50%: Dazzle, sleep, confusion, stun, paralysis, Sap, Divine Intervention, Charm
- Actions: Attack 75%, Midheal 19%, “exhales a fierce fire!” 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Midheal: if an ally without Bounce is below half HP; “exhales a fierce fire!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Midheal, “exhales a fierce fire!”
Items
Habitat (in-game monster list)
Heights of Loneliness · Bloomingdale · Djust Desert
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Heights of Loneliness – 3 | 45% (49% of battles) | 45% (49% of battles) |
| Heights of Loneliness – 4 | 45% (49% of battles) | 45% (49% of battles) |
| Heights of Loneliness – 5 | joins 5.3% of battles | joins 5.3% of battles |
| Heights of Loneliness – 6 | joins 5.3% of battles | joins 5.3% of battles |
| Heights of Loneliness – 7 | joins 4.6% of battles | joins 4.6% of battles |
| Heights of Loneliness – 8 | 31% (37% of battles) | 31% (37% of battles) |
| Bloomingdale (islet) – to the west of the region, by ship or Starflight Express | 50% (50% of battles) | 50% (50% of battles) |
| Djust Desert, on sand | joins 6.7% of battles | joins 9% of battles |
Grottoes (treasure maps)
- Fire, rank 2: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 141.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Chimaera wing : 2 ; Prayer ring : 5.
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Chimaera wing
Prayer ring