
Gold golem
Heavyweights who save up their strength, then hit hard. Beat them, though, and you might just break the bank.
Some say that the storied city of gold said to stand somewhere in the Djust Desert is only a gold golem seen through a heat haze.
The essentials
- Earliest in the story: Djust Desert, on sand — day: joins 8.4% of battles; night: no
- Gives: 414 EXP, 505 G, Gold ring (1/32), Gleeban gold piece (1/256)
- Weak to: wind, darkness ×1.25
- Has no effect on it: drain magic, fizzle, poison, paralysis
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 250 | 0 | 136 | 130 | 77 | 414 | 505 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): wind, darkness ×1.25; ice ×0.75
- Effects (success rate): 75%: Blunt, Sap, Decelerate; 50%: Dazzle, sleep, Whack, confusion, stun; 25%: Charm; immune: Drain Magic, Fizzle, poison, paralysis
- Actions: Attack 75%, Psyche Up 25%
Items
Habitat (in-game monster list)
Djust Desert
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Djust Desert, on sand | joins 8.4% of battles | |
| Djust Desert, on rocky ground | 29% (32% of battles) | 29% (32% of battles) |
Grottoes (treasure maps)
- Fire, rank 2: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 187.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Gold ring : 3 ; Gleeban gold piece : 6.
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DQ9 Encyclopedia
Gold ring
Gleeban gold piece