DQ9 Encyclopedia

Gold golem

Golem d'or · no. 96 in the monster list
Everything is read from the game's code, unless stated otherwise

Heavyweights who save up their strength, then hit hard. Beat them, though, and you might just break the bank.

Some say that the storied city of gold said to stand somewhere in the Djust Desert is only a gold golem seen through a heat haze.

The essentials

  • Earliest in the story: Djust Desert, on sand — day: joins 8.4% of battles; night: no
  • Gives: 414 EXP, 505 G, Gold ring (1/32), Gleeban gold piece (1/256)
  • Weak to: wind, darkness ×1.25
  • Has no effect on it: drain magic, fizzle, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
2500136130774145050 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind, darkness ×1.25; ice ×0.75
  • Effects (success rate): 75%: Blunt, Sap, Decelerate; 50%: Dazzle, sleep, Whack, confusion, stun; 25%: Charm; immune: Drain Magic, Fizzle, poison, paralysis
  • Actions: Attack 75%, Psyche Up 25%

Items

Habitat (in-game monster list)

Djust Desert

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Djust Desert, on sandjoins 8.4% of battles
Djust Desert, on rocky ground29% (32% of battles)29% (32% of battles)

Grottoes (treasure maps)

  • Fire, rank 2: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 187.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Gold ring : 3 ; Gleeban gold piece : 6.

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