
Parched peckerel
Known as “sandstreakers” for their insane speed, which is added to with Acceleratle, and supplemented with sleep attacks.
Evolved when an ostrich was so captivated by a cobra that it copied its every quality and became a new breed of bird.
The essentials
- Earliest in the story: Djust Desert, on sand — day: 25% (30% of battles); night: 50% (57% of battles)
- Gives: 405 EXP, 108 G, Kitty litter (1/32), Glass frit (1/64)
- Weak to: ice ×1.25
- It runs away: 27% of its actions: hit fast.
Family: bird — weapons dealing ×1.1: bows
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 101 | 9 | 93 | 98 | 99 | 405 | 108 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice ×1.25
- Effects (success rate): 75%: Dazzle, Whack, confusion, Fizzle, stun, Blunt, Sap, Divine Intervention; 50%: sleep, poison, paralysis, Decelerate; 35%: Charm
- Actions: Attack 40%, Flee 27%, attack + sleep 19%, Acceleratle 15%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Acceleratle: if an ally's agility can still go up. Only once per turn for its whole group: attack + sleep, Acceleratle
Items
Habitat (in-game monster list)
Djust Desert
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Djust Desert, on sand | 25% (30% of battles) | 50% (57% of battles) |
| Djust Desert, on rocky ground | joins 10% of battles | joins 10% of battles |
| Djust Desert (islet) – to the north of the region, by ship or Starflight Express, on sand | 25% (29% of battles) | 25% (30% of battles) |
Under the hood
Internal numbers (game records, one per variant): 152.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Kitty litter : 3 ; Glass frit : 4.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Kitty litter
Glass frit