DQ9 Encyclopedia

Parched peckerel

Accélhéron · no. 94 in the monster list
Everything is read from the game's code, unless stated otherwise

Known as “sandstreakers” for their insane speed, which is added to with Acceleratle, and supplemented with sleep attacks.

Evolved when an ostrich was so captivated by a cobra that it copied its every quality and became a new breed of bird.

The essentials

  • Earliest in the story: Djust Desert, on sand — day: 25% (30% of battles); night: 50% (57% of battles)
  • Gives: 405 EXP, 108 G, Kitty litter (1/32), Glass frit (1/64)
  • Weak to: ice ×1.25
  • It runs away: 27% of its actions: hit fast.

Family: bird — weapons dealing ×1.1: bows

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
10199398994051082 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice ×1.25
  • Effects (success rate): 75%: Dazzle, Whack, confusion, Fizzle, stun, Blunt, Sap, Divine Intervention; 50%: sleep, poison, paralysis, Decelerate; 35%: Charm
  • Actions: Attack 40%, Flee 27%, attack + sleep 19%, Acceleratle 15%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Acceleratle: if an ally's agility can still go up. Only once per turn for its whole group: attack + sleep, Acceleratle

Items

Habitat (in-game monster list)

Djust Desert

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Djust Desert, on sand25% (30% of battles)50% (57% of battles)
Djust Desert, on rocky groundjoins 10% of battlesjoins 10% of battles
Djust Desert (islet) – to the north of the region, by ship or Starflight Express, on sand25% (29% of battles)25% (30% of battles)
Under the hood

Internal numbers (game records, one per variant): 152.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Kitty litter : 3 ; Glass frit : 4.

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