
Power hammer
Not content just to be strong, they get tough with Kabuff, then try to get critical. Watch out for their Sandstorm strikes.
Desert predators, they sit silently beneath the sands masking their scent, then pounce when prey approaches.
The essentials
- Earliest in the story: Lonely Coast, on the coast — joins 16% of battles
- Gives: 450 EXP, 168 G, Glass frit (1/32), Kitty litter (1/64)
- Weak to: ice ×1.25
Family: aquatic — weapons dealing ×1.1: fans
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 110 | 7 | 85 | 105 | 100 | 450 | 168 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice ×1.25
- Effects (success rate): 75%: Dazzle, Whack, stun, poison, paralysis, Blunt, Decelerate, Divine Intervention; 50%: sleep, confusion; 25%: Charm
- Actions: Attack 56%, “spews forth a cloud of sand.” 19%, Kabuff 15%, critical hit 11%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: “spews forth a cloud of sand.”, Kabuff, critical hit
Items
Habitat (in-game monster list)
Lonely Coast · Djust Desert
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Lonely Coast, on the coast | joins 16% of battles | joins 16% of battles |
| Djust Desert, on sand | 42% (42% of battles) | 17% (21% of battles) |
| Djust Desert, on rocky ground | joins 10% of battles | joins 10% of battles |
| Djust Desert (islet) – to the north of the region, by ship or Starflight Express, on sand | joins 19% of battles | joins 6.1% of battles |
Grottoes (treasure maps)
- Fire, rank 2: 20% of visible monsters, 28% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 208.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Glass frit : 3 ; Kitty litter : 4.
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DQ9 Encyclopedia
Glass frit
Kitty litter