★
Acquisitiveness
Coup de main · skill line
Everything is read from the game's code, unless stated otherwise
The essentials
- Vocations: Thief
- Learns: Half-Inch (10 points), Pitfall (22 points), Nose for Treasure (42 points), Eye for Trouble (68 points), Treasure Eye Land (100 points)
- 100 points: learns Treasure Eye Land
Every tier
| Points | Effect |
|---|---|
| 4 | Deftness +20 |
| 10 | learns Half-Inch |
| 16 | Agility +20 |
| 22 | learns Pitfall |
| 32 | Max. HP +20 |
| 42 | learns Nose for Treasure |
| 55 | Deftness +40 |
| 68 | learns Eye for Trouble |
| 82 | Agility +40 |
| 100 | learns Treasure Eye Land |
| book | “Thief's Theory” (in the pocket): the holder also tries to steal an item at the end of the battle (if alive for at least half the turns), chance × their vocation level |
Points are earned by levelling up and shared among the vocation's 5 lines; a line shared by several vocations keeps the same points in each, and its stat bonuses count in every vocation. Vocations
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DQ9 Encyclopedia