DQ9 Encyclopedia

Spells and abilities

The 61 spells learnt by levelling up and the 147 abilities from skill lines, with the game's help text and MP cost read from the action records.

Spells (61)

NameMPEffect (game text)ValueLearnt by
Frizz
Flamme n° 9
2Singes a single enemy with a small fireball. (fire)14 → 99 ±2 (magical might 50 → 999)Mage lv. 1
Frizzle
Superflamme n° 10
6Burns a single enemy with a large fireball. (fire)80 → 199 ±10 (magical might 100 → 999)Mage lv. 30
Kafrizz
Mégaflamme n° 11
18Incinerates a single enemy with an enormous fireball. (fire)190 → 319 ±12 (magical might 220 → 999)Mage lv. 53
Crack
Glace n° 12
3Pierces a single enemy with razor-sharp icicles. (ice)30 → 119 ±5 (magical might 50 → 999)Mage lv. 6
Minstrel lv. 8
Zam
Élec n° 13
4Strikes a single enemy with the power of darkness. (darkness)24 → 139 ±8 (magical might 62 → 999)Sage lv. 2
Zammle
Superélec n° 14
7Smites a single enemy with the power of darkness. (darkness)65 → 228 ±15 (magical might 125 → 999)Sage lv. 8
Kazam
Mégaélec n° 15
20Smashes a single enemy with the power of darkness. (darkness)150 → 345 ±30 (magical might 225 → 999)Sage lv. 43
Crackle
Superglace n° 16
8Rips into a group of enemies with sharp icicles. (ice)50 → 150 ±8 (magical might 100 → 999)Mage lv. 16
Minstrel lv. 16
Kacrack
Mégaglace n° 17
24Lacerates all enemies with a raw volley of rasping ice. (ice)92 → 216 ±12 (magical might 200 → 999)Mage lv. 40
Woosh
Tornade n° 18
3Slices a group of enemies with a small whirlwind. (wind)16 → 69 ±8 (magical might 50 → 999)Minstrel lv. 12
Luminary lv. 11
Swoosh
Supertornade n° 19
8Slices a group of enemies with a powerful whirlwind. (wind)40 → 138 ±15 (magical might 100 → 999)Minstrel lv. 30
Luminary lv. 36
Kaswoosh
Mégatornade n° 20
26Slices a group of enemies with a ferocious whirlwind. (wind)130 → 205 ±50 (magical might 200 → 999)Minstrel lv. 36
Luminary lv. 45
Bang
Bang n° 21
5Damages all enemies with a small explosion. (lightning / blast)25 → 75 ±5 (magical might 65 → 999)Mage lv. 11
Sage lv. 8
Boom
Superbang n° 22
10Engulfs all enemies in a large explosion. (lightning / blast)60 → 159 ±8 (magical might 150 → 999)Mage lv. 28
Sage lv. 27
Kaboom
Mégabang n° 23
28Blasts all enemies with a violent explosion. (lightning / blast)140 → 228 ±10 (magical might 250 → 999)Mage lv. 47
Sage lv. 48
Whack
Kill n° 24
5A cursed incantation that sends an enemy to the hereafter.Priest lv. 20
Thwack
Superkill n° 25
10A curse that sends a group of enemies to the hereafter.Priest lv. 34
Kathwack
Mégakill n° 26
20A curse that sends all enemies to the hereafter.Priest lv. 55
Kamikazee
Kamikaze n° 27
1Sacrifices the caster's life to destroy all enemies.Paladin lv. 33
Magic Burst
Explosion magique n° 28
allUnleashes all remaining MP in a fearsome explosion.Sage lv. 78
Heal
Premiers secours n° 30
2Restores at least 30 HP to a single ally.35 → 160 ±5 (magical mending 50 → 999)Priest lv. 1
Thief lv. 9
Minstrel lv. 3
Paladin lv. 7
Sage lv. 2
Luminary lv. 4
Ranger lv. 10
Midheal
Soins partiels n° 31
4Restores at least 75 HP to a single ally.85 → 300 ±10 (magical mending 100 → 999)Priest lv. 16
Minstrel lv. 21
Paladin lv. 20
Sage lv. 16
Luminary lv. 23
Ranger lv. 22
Moreheal
Soins avancés n° 32
8Restores at least 165 HP to a single ally.185 → 600 ±20 (magical mending 200 → 999)Priest lv. 31
Sage lv. 33
Ranger lv. 34
Fullheal
Soins complets n° 33
24Restores all HP to a single ally.Priest lv. 47
Multiheal
Multisoin n° 34
16Restores at least 100 HP to all party members.110 → 320 ±10 (magical mending 200 → 999)Priest lv. 38
Sage lv. 24
Squelch
Antipoison n° 35
2Cures a single ally of the effects of poison.Priest lv. 3
Thief lv. 4
Sage lv. 5
Ranger lv. 4
Tingle
Stimulation n° 36
2Cures all party members of the effects of paralysis.Priest lv. 22
Ranger lv. 16
Cock-a-doodle-doo
Cocorico n° 37
2Awakens any sleeping party members.Priest lv. 11
Ranger lv. 18
Zing
Rappel n° 38
8Resurrects a fallen ally, but sometimes fails.Priest lv. 18
Minstrel lv. 24
Sage lv. 20
Ranger lv. 24
Kazing
Résurrection n° 39
15Resurrects a fallen ally every time.Sage lv. 45
Kerplunk
Conjuration n° 40
allSacrifices caster's life to resurrect all dead party members.Paladin lv. 46
Buff
Protection n° 41
3Raises the defence of a single party member.Priest lv. 8
Paladin lv. 2
Kabuff
Mégaprotection n° 42
6Raises the defence of all party members.Paladin lv. 26
Sage lv. 30
Sap
Altération n° 43
4Reduces the defence of a single enemy.Mage lv. 7
Armamentalist lv. 5
Kasap
Mégaltération n° 44
8Reduces the defence of a group of enemies.Mage lv. 25
Armamentalist lv. 16
Accelerate
Accéléro n° 45
2Raises the agility of a single party member.Thief lv. 16
Acceleratle
Superaccéléro n° 46
4Raises the agility of all party members.Mage lv. 4
Armamentalist lv. 12
Decelerate
Décéléro n° 47
3Reduces the agility of a single enemy.Armamentalist lv. 10
Deceleratle
Superdécéléro n° 48
5Reduces the agility of a group of enemies.Armamentalist lv. 24
Oomph
Décuplo n° 49
8Increases the attack of a single party member.Mage lv. 33
Armamentalist lv. 39
Blunt
Ramollo n° 50
8Decreases the attack of a single enemy.Mage lv. 42
Fuddle
Confusion n° 51
5Sends a group of enemies into confusion.Mage lv. 19
Armamentalist lv. 20
Kafuddle
Superconfusion n° 52
10Sends all enemies into a state of confusion.Armamentalist lv. 31
Snooze
Torpeur n° 53
3Puts a group of enemies to sleep.Priest lv. 6
Armamentalist lv. 8
Kasnooze
Mégatorpeur n° 54
8Sends all enemies into a deep sleep.Armamentalist lv. 28
Bounce
Réflexion n° 55
4Forms a protective barrier that reflects all enemy spells.Mage lv. 21
Luminary lv. 18
Spell Checker
Sortallège n° 56
3Protects a single ally from attack spells.Paladin lv. 10
Magic Barrier
Barrière magique n° 57
6Protects the whole party from attack spells.Paladin lv. 28
Sage lv. 38
Fizzle
Antimagie n° 58
3Prevents a group of enemies from using magic.Armamentalist lv. 14
Dazzle
Illusion n° 59
5Envelops a group of enemies in illusions.Armamentalist lv. 2
Insulate
Isolation n° 60
4Protects a party member from breath-based attacks.Priest lv. 14
Ranger lv. 12
Insulatle
Superisolation n° 61
8Protects the whole party from breath-based attacks.Priest lv. 43
Ranger lv. 26
Divine Intervention
Intervention divine n° 62
4Weakens a group of enemies against attack spells.Sage lv. 13
Evac
Évac' n° 205
3Exit instantly from dungeons, caves, and towers.Mage lv. 8
Thief lv. 12
Minstrel lv. 10
Sage lv. 5
Ranger lv. 7
Safe Passage
Passage sûr n° 206
2Travel with impunity across harmful terrain.Mage lv. 13
Ranger lv. 3
Kafrizzle
Gigaflamme n° 779
45Cremates a single enemy with an enormous fireball. (fire)292 → 600 ±23 (magical might 480 → 999)Mage lv. 64
Kacrackle
Gigaglace n° 780
50Tears into all enemies with giant shards of ice. (ice)185 → 510 ±20 (magical might 550 → 999)Mage lv. 68
Kazammle
Gigaélec n° 781
45Strikes a single enemy with stygian lightning. (darkness)285 → 615 ±30 (magical might 480 → 999)Sage lv. 61
Kaswooshle
Gigatornade n° 782
50Flays a group of enemies with a ferocious whirlwind. (wind)200 → 500 ±50 (magical might 550 → 999)Luminary lv. 58
Kaboomle
Gigabang n° 783
56Blasts all enemies with an incredibly violent explosion. (lightning / blast)210 → 480 ±10 (magical might 550 → 999)Sage lv. 66
Omniheal
Omnisoin n° 784
128Restores all HP to all party members.Priest lv. 65

Abilities (147)

NameMPEffect (game text)ValueLearnt by
Dragon Slash
Lame du dragon n° 63
—An attack that deals heavy damage to dragons.Sword Skill 3 points (Warrior, Thief, Minstrel, Gladiator, Armamentalist)
Metal Slash
Lame de métal n° 64
—An attack that can damage enemies with metal bodies.Sword Skill 13 points (Warrior, Thief, Minstrel, Gladiator, Armamentalist)
Miracle Slash
Coup miraculeux n° 65
4Heals the user's own wounds when it hits.Sword Skill 35 points (Warrior, Thief, Minstrel, Gladiator, Armamentalist)
Falcon Slash
Attaque du faucon n° 66
2A double slicing attack, faster than a falcon on the wing.Sword Skill 58 points (Warrior, Thief, Minstrel, Gladiator, Armamentalist)
Gigaslash
Gigentaille n° 67
15A technique for cutting down a group of enemies. (light)Sword Skill 88 points (Warrior, Thief, Minstrel, Gladiator, Armamentalist)
Gigagash
Gigagash n° 68
30Supreme technique that destroys a group of enemies. (light)Sword Skill (book in the pocket) (Warrior, Thief, Minstrel, Gladiator, Armamentalist)
Mercurial Thrust
Coup d'Hermès n° 69
—Strikes an enemy before anyone else can act.Spear Skill 3 points (Warrior, Priest, Paladin)
Cattle Prod
Coup bestial n° 70
—An attack that deals heavy damage to beasts.Spear Skill 13 points (Warrior, Priest, Paladin)
Pressure Pointer
Porte et pique n° 71
3Targets a vital spot to take down an enemy instantly.Spear Skill 22 points (Warrior, Priest, Paladin)
Thunder Thrust
Tonnerre divin n° 72
8Fails often, but deals critical damage when it works.Spear Skill 58 points (Warrior, Priest, Paladin)
Multithrust
Multicoup n° 73
4A flurry of thrusts that can pierce multiple enemies.Spear Skill 88 points (Warrior, Priest, Paladin)
Lightning Storm
Orage d'éclairs n° 74
26Strikes down all enemies with mighty thunderbolts. (lightning / blast)Spear Skill (book in the pocket) (Warrior, Priest, Paladin)
Toxic Dagger
Dague toxique n° 75
2A swift strike that envenomates an enemy.Knife Skill 3 points (Warrior, Mage, Thief)
Fly Swat
Besticide n° 76
—An attack that deals heavy damage to bugs.Knife Skill 13 points (Warrior, Mage, Thief)
Victimiser
Coupe franche n° 77
3Deals heavy damage to poisoned or paralysed monsters.Knife Skill 35 points (Warrior, Mage, Thief)
Assassin's Stab
Coup de l'assassin n° 78
3Targets a vital spot to take down an enemy instantly.Knife Skill 58 points (Warrior, Mage, Thief)
HP Hoover
Aspi-PV n° 79
4Deals damage and steals some HP at the same time.Knife Skill 88 points (Warrior, Mage, Thief)
Persecutter
Persécutter n° 80
3Deals heavy damage to confused or sleeping monsters.Knife Skill (book in the pocket) (Warrior, Mage, Thief)
Antimagic
Pare-magie n° 81
3Stops a single foe from casting spells.Wand Skill 7 points (Priest, Mage, Armamentalist, Paladin, Sage)
Beelzefreeze
Lucifroid n° 82
—Has a high chance of paralysing demons.Wand Skill 21 points (Priest, Mage, Armamentalist, Paladin, Sage)
Caduceus
Caducée n° 83
2Restores a fair bit of an ally's HP.Wand Skill 44 points (Priest, Mage, Armamentalist, Paladin, Sage)
Zing Stick
Sceptrappel n° 84
8Resurrects a fallen ally, but sometimes fails.Wand Skill (book in the pocket) (Priest, Mage, Armamentalist, Paladin, Sage)
Hypnowhip
Hypnofouet n° 85
3A loopy lash that sometimes confuses an enemy.Whip Skill 3 points (Mage, Minstrel, Luminary)
Lashings of Love
Lien de l'amour n° 86
—Group attack that deals heavy damage to humanoids.Whip Skill 7 points (Mage, Minstrel, Luminary)
Hit the Hay
Flagellan n° 87
3Whips a group of enemies into a snoring slumber.Whip Skill 42 points (Mage, Minstrel, Luminary)
Trammel Lash
Flagellepsie n° 88
3A snap of the whip that can sometimes paralyse an enemy.Whip Skill 22 points (Mage, Minstrel, Luminary)
Schadenfreude
Schadenfreude n° 89
5Hurts a group of enemies while healing the user.Whip Skill 76 points (Mage, Minstrel, Luminary)
Twin Dragon Lash
Coup double n° 90
10Randomly strikes a group of enemies twice.Whip Skill 88 points (Mage, Minstrel, Luminary)
Serpent's Bite
Morsure venimeuse n° 91
16Turns the whip into a snake that strikes a group of enemies. (earth)Whip Skill (book in the pocket) (Mage, Minstrel, Luminary)
Trip of a Deathtime
Croche-batte n° 92
—Sends a group of enemies crashing to the ground.Staff Skill 7 points (Priest, Martial Artist)
Deliverance
Délivrance n° 93
—Deals heavy damage to a single monster of the zombie family.Staff Skill 22 points (Priest, Martial Artist)
Party Pooper
Tir groupé n° 94
—A swing of the club that sends a group of enemies flying.Staff Skill 42 points (Priest, Martial Artist)
Crushed Ice
Glace pilée n° 95
5Deals four random icy blows in quick succession. (ice)Staff Skill 76 points (Priest, Martial Artist)
Counter Wait
Contre-attente n° 96
8Lets the user dodge an enemy attack and strike right back.Staff Skill (book in the pocket) (Priest, Martial Artist)
Propeller Blade
Lame-hélice n° 97
2Slices through a single enemy like a swirling whirlwind.Claw Skill 3 points (Martial Artist, Thief)
Can Opener
Coupe-circuit n° 98
—An attack that deals heavy damage to machines.Claw Skill 13 points (Martial Artist, Thief)
Flailing Nails
Scratch n° 99
—Scratches an enemy four times in quick succession.Claw Skill 35 points (Martial Artist, Thief)
Hardclaw
Téraflure n° 100
—Deals two heavy blows to an enemy in quick succession.Claw Skill 58 points (Martial Artist, Thief)
Rake 'n' Break
Toucher de Midas n° 101
6Strikes an enemy, removing all special status effects.Claw Skill 88 points (Martial Artist, Thief)
Hand of God
Main de dieu n° 102
14Unholy attack that flays foes' flesh from their bones. (light)Claw Skill (book in the pocket) (Martial Artist, Thief)
Flower Power
Flower Power n° 103
2Sends forth a flurry of petals to perplex a group of enemies.Fan Skill 3 points (Martial Artist, Minstrel, Luminary)
Reverse Cycle
Vent contraire n° 104
4Sends breath attacks back to their source.Fan Skill 13 points (Martial Artist, Minstrel, Luminary)
Water Slaughterer
Éventeau n° 105
—An attack that deals heavy damage to aquatic enemies.Fan Skill 35 points (Martial Artist, Minstrel, Luminary)
Schizofanic
Éventraille n° 106
3Severs the self in twain in order to evade attacks.Fan Skill 58 points (Martial Artist, Minstrel, Luminary)
Fan Dango
Danse de l'éventail n° 107
8A dance that deals damage randomly among enemies.Fan Skill 88 points (Martial Artist, Minstrel, Luminary)
Hustle Dance
Danse des soins n° 108
—Restores at least 70 HP to all party members.Fan Skill (book in the pocket) (Martial Artist, Minstrel, Luminary)
Helm Splitter
Brise-casque n° 109
—Lowers an opponent's defence as it inflicts damage.Axe Skill 35 points (Gladiator, Ranger)
Poplar Toppler
Désherbache n° 110
—An attack that deals heavy damage to plants.Axe Skill 3 points (Gladiator, Ranger)
Parallax
Paralhache n° 111
2A focused strike that can paralyse an enemy.Axe Skill 13 points (Gladiator, Ranger)
Hatchet Man
Coupe claire n° 112
8An attack that deals critical damage...if it connects.Axe Skill 58 points (Gladiator, Ranger)
Axes of Evil
Hache du Mal n° 113
—Generates a vortex that chews into a group of enemies.Axe Skill 88 points (Gladiator, Ranger)
Whopper Chop
Hacharnement n° 114
16A critical strike that smashes into a single enemy.Axe Skill (book in the pocket) (Gladiator, Ranger)
Heart Breaker
Crève-cœur n° 115
2Sometimes makes the target miss its chance to attack.Hammer Skill 3 points (Gladiator, Paladin)
Penny Pincher
Grippe-sous n° 116
2A special skill that sometimes steals gold from an enemy.Hammer Skill 13 points (Gladiator, Paladin)
Bagsy Last
Ultimassue n° 117
3Allows the user to attack last of all.Hammer Skill 35 points (Gladiator, Paladin)
Monster Masher
Carnage monstre n° 118
—An attack that deals heavy damage to material monsters.Hammer Skill 58 points (Gladiator, Paladin)
Crackerwhack
Frappocalypse n° 119
12Sends an earth-splitting tremor to attack all enemies. (earth)Hammer Skill 88 points (Gladiator, Paladin)
Big Banga
Mégabanga n° 120
16An enormous explosion that engulfs all enemies. (darkness)Hammer Skill (book in the pocket) (Gladiator, Paladin)
Crosscutter Throw
Coupe-gorge n° 121
2Traces an X in the air as it ploughs into the enemy.Boomerang Skill 3 points (Sage, Luminary, Ranger)
Power Throw
Lancer de feu n° 122
4A full-force throw that inflicts damage on all enemies.Boomerang Skill 7 points (Sage, Luminary, Ranger)
Ooze Bruiser
Glane-gluant n° 123
—An attack that deals serious damage to slimes.Boomerang Skill 22 points (Sage, Luminary, Ranger)
Starburst Throw
Lancer étoilé n° 124
6Bathes all enemies in a shower of burning light. (light)Boomerang Skill 42 points (Sage, Luminary, Ranger)
Firebird Throw
Oiseau de feu n° 125
4Turns a boomerang into a firebird that burns all enemies. (fire)Boomerang Skill 58 points (Sage, Luminary, Ranger)
Metalicker
Boométal n° 126
3Slices through metal-bodied foes like butter.Boomerang Skill 88 points (Sage, Luminary, Ranger)
Gigathrow
Lancer ultime n° 127
16Sears a single enemy with lashings of lightning. (lightning / blast)Boomerang Skill (book in the pocket) (Sage, Luminary, Ranger)
Conjury Conductor
Arcane n° 128
3Fires an arrow that renders an enemy vulnerable to magic.Bow Skill 3 points (Armamentalist, Sage, Ranger)
Flutter Disaster
Carquoiseau n° 129
—An attack that deals heavy damage to birds.Bow Skill 13 points (Armamentalist, Sage, Ranger)
Needle Shot
Flèche magique n° 130
1Capable of felling an enemy instantly if a vital area is hit.Bow Skill 35 points (Armamentalist, Sage, Ranger)
Rain of Pain
Pluie de douleur n° 131
4Sends a hail of arrows to rain down damage randomly.Bow Skill 58 points (Armamentalist, Sage, Ranger)
Hallowed Arrow
Flèche sacrée n° 132
—Deals damage and steals some MP at the same time.Bow Skill 88 points (Armamentalist, Sage, Ranger)
Shining Shot
Tir de lumière n° 133
18Arrow attack that showers all enemies with arrows of light. (light)Bow Skill (book in the pocket) (Armamentalist, Sage, Ranger)
Blockenspiel
Contre-offensive n° 134
4Attacks while still protecting the body with a shield.Shield Skill 6 points (Warrior, Priest, Mage, Minstrel, Armamentalist, Paladin, Sage, Luminary)
Defending Champion
Défense ultime n° 135
3Greatly reduces the damage inflicted by physical attacks.Shield Skill 18 points (Warrior, Priest, Mage, Minstrel, Armamentalist, Paladin, Sage, Luminary)
Immense Defence
Défense intense n° 136
4A defensive stance that boosts shield effectiveness a lot.Shield Skill 32 points (Warrior, Priest, Mage, Minstrel, Armamentalist, Paladin, Sage, Luminary)
Magic Mirror
Miroir magique n° 137
4Reflects enemy spells for several turns.Shield Skill 40 points (Warrior, Priest, Mage, Minstrel, Armamentalist, Paladin, Sage, Luminary)
Back Atcha
Toi-même n° 138
12Stops an attack and strikes straight back at random.Shield Skill 82 points (Warrior, Priest, Mage, Minstrel, Armamentalist, Paladin, Sage, Luminary)
Holy Impregnable
Protection divine n° 139
4A holy aura that stops negative status effects.Shield Skill 66 points (Warrior, Priest, Mage, Minstrel, Armamentalist, Paladin, Sage, Luminary)
Stone's Throw
Jet de pierre n° 140
—Hurls rocks at a single group of enemies. (earth)Fisticuffs Skill 3 points (Martial Artist, Thief, Gladiator, Ranger)
Wind Sickles
Vent coupant n° 141
—Group attack that deals extra damage to elemental foes.Fisticuffs Skill 12 points (Martial Artist, Thief, Gladiator, Ranger)
Knuckle Sandwich
Casse-dentier n° 142
2A powerfully focused and damaging bare-fisted strike.Fisticuffs Skill 25 points (Martial Artist, Thief, Gladiator, Ranger)
Multifists
Multipoing n° 143
—A rampant, random four-hit physical attack.Fisticuffs Skill 42 points (Martial Artist, Thief, Gladiator, Ranger)
Boulder Toss
Rock 'n' Roll n° 144
8Hurls a huge great boulder at the enemy. (earth)Fisticuffs Skill 77 points (Martial Artist, Thief, Gladiator, Ranger)
Miracle Moon
Prodige lunaire n° 145
16Pummels all enemies while replenishing the caster's HP.Fisticuffs Skill (book in the pocket) (Martial Artist, Thief, Gladiator, Ranger)
Whipping Boy
Bouclier humain n° 146
—Puts the user in the line of fire to protect a pal.Courage 8 points (Warrior)
Whistle
Sifflet n° 147
—Provokes an enemy into focusing its wrath on the user.Courage 28 points (Warrior)
Body Slam
Écrasement n° 148
—Crashes into an enemy with the full force of the body.Courage 48 points (Warrior)
Morale Masher
Déprime n° 149
3Attacks an enemy and turns down their tension too.Courage 70 points (Warrior)
Attack Attacker
Attaque-attaque n° 150
4Attacks an enemy and turns down their attack power too.Courage 100 points (Warrior)
Care Prayer
Oraison de la guérison n° 151
2Offers up a prayer to increase magical mending.Faith 90 points (Priest)
Alma Mater
Alma mater n° 152
3Offers up a prayer to prevent instant death attacks.Faith 70 points (Priest)
Rotstopper
Démortification n° 153
4Protects the party from undead enemies' attacks.Faith 48 points (Priest)
Wave of Relief
Vague de soulagement n° 154
10Removes most ailments from all allies.Faith (book in the pocket) (Priest)
Spooky Aura
Aura de peur n° 155
6Reduces an enemy's resistance to magic.Spellcraft 26 points (Mage)
Wizard Ward
Antisort n° 156
5Creates a barrier that protects the caster from magic.Spellcraft 8 points (Mage)
Focus Pocus
Cogito n° 157
3A meditative method for making more MP.Spellcraft 46 points (Mage)
Channel Anger
Psychocanalisation n° 158
5Increases the user's magical might by a major margin.Spellcraft 68 points (Mage)
Weakening Wave
Vague de sape n° 159
8Makes all enemies much weaker than they were.Spellcraft (book in the pocket) (Mage)
War Cry
Cri de guerre n° 160
—A battle yell that paralyses a group of enemies with fear.Focus 4 points (Martial Artist)
Psyche Up
Tension n° 161
—Focuses strength to increase the user's tension.Focus 16 points (Martial Artist)
Mens Sana
Mens Sana n° 162
2Purges the user of all negative status effects.Focus 32 points (Martial Artist)
Mind Over Matter
Insensibilité n° 163
1Uses the power of the mind to protect against breath attacks.Focus 55 points (Martial Artist)
Meditation
Méditation n° 164
3Focuses the mind to restore at least 80 HP.Focus 82 points (Martial Artist)
Half-Inch
Fauche n° 165
—Sometimes steals an item from the target.Acquisitiveness 10 points (Thief)
Eye for Trouble
Détectoc n° 166
—Augments an enemy's entry in the Defeated Monster List.Acquisitiveness 68 points (Thief)
Hot Lick
Solo d'enfer n° 167
2Sends forth jets of flame to attack a single enemy. (fire)Litheness 4 points (Minstrel)
Pratfall
One-man-show n° 169
—Take a comedic dive to get a group of enemies laughing.Litheness 16 points (Minstrel)
Sobering Slap
Coup de fouet n° 171
2A head-clearing clout that brings an ally to their senses.Litheness 32 points (Minstrel)
Clap Trap
Grosse claque n° 172
1A stinging slap across a single enemy's face.Guts 10 points (Gladiator)
Double Up
Coup double n° 173
—Ditches defence to increase attack an impressive amount.Guts 22 points (Gladiator)
Blind Man's Biff
Frappaupif n° 174
4Throws a wild, unfocused haymaker at a single enemy.Guts 68 points (Gladiator)
Double-Edged Slash
Double-lame n° 175
—Deals heavy damage to an enemy, but also hurts the user.Guts 42 points (Gladiator)
Feel the Burn
Stoïcisme n° 176
6Causes attacks to turn up the user's tension.Guts 100 points (Gladiator)
Fire Fource
Pyroforce n° 177
4Channels fire to increase attack and defence.Fource 4 points (Armamentalist)
Frost Fource
Cryoforce n° 178
4Channels ice to increase attack and defence.Fource 16 points (Armamentalist)
Gale Fource
Force 10 n° 179
4Channels wind and lightning to increase attack and defence.Fource 32 points (Armamentalist)
Funereal Fource
Force funèbre n° 180
4Channels darkness and earth to boost attack and defence.Fource 55 points (Armamentalist)
Life Fource
Force vitale n° 181
4Channels light to increase attack and defence.Fource 82 points (Armamentalist)
Forbearance
Abnégation n° 182
—Stand steadfast in order to protect allies from attack.Virtue 82 points (Paladin)
H-Pathy
Partage de PV n° 183
3Donate some HP to a fellow party member.30 → 200 ±5 (magical mending 80 → 500)Virtue 16 points (Paladin)
M-Pathy
Partage de PM n° 184
—Donate some MP to a fellow party member.15 → 55 ±5 (magical mending 80 → 500)Virtue 32 points (Paladin)
Selflessness
Altruisme n° 185
—Step in to take a blow for a party member in peril.Virtue 55 points (Paladin)
Solar Flair
Éruption solaire n° 187
30Sends a searing nebula to engulf a group of enemies. (light)195 → 390 ±15 (magical mending 200 → 849)Virtue (book in the pocket) (Paladin)
Right as Rain
Pluie bénéfique n° 188
6Causes a holy rain to fall, healing all allies a little.Enlightenment 22 points (Sage)
Disruptive Wave
Perturbonde n° 189
10Removes all magical effects from all enemies.Enlightenment 42 points (Sage)
Caster Sugar
Médecine douce n° 190
8Increases magical might and magical mending.Enlightenment 68 points (Sage)
Scandal Eyes
Scandalyeux n° 191
3Flashes a dazzling look that blinds a group of enemies.Je Ne Sais Quoi 22 points (Luminary)
Extreme Makeover
Relooking n° 192
2Uses professional make-up techniques to boost charm.Je Ne Sais Quoi 42 points (Luminary)
Eyes on Me
Sous les projecteurs n° 194
6Draws enemy attention to the user alone.Je Ne Sais Quoi 68 points (Luminary)
Disco Stew
Soirée disco n° 195
15A dance so dangerous that it damages all enemies.Je Ne Sais Quoi 100 points (Luminary)
Gritty Ditty
Chant du combattant n° 196
16A rousing refrain that increases all allies' attack.Litheness (book in the pocket) (Minstrel)
Mercy
Pitié n° 197
—Gives weak enemies a chance to escape.Ruggedness 16 points (Ranger)
Soothe Sayer
Mot juste n° 198
2Calming words that can quell an enemy's rage.Ruggedness 4 points (Ranger)
Vanish
Invisibilité n° 199
3Hides the user, making enemies less likely to attack.Ruggedness 32 points (Ranger)
Mist Me
Brume de bataille n° 200
5Calls forth a fog that flummoxes enemy attacks.Ruggedness 55 points (Ranger)
Wolf Whistle
Gare au garou n° 201
16Calls on wild wolves to wallop the enemy twice.Ruggedness 82 points (Ranger)
Divination
Divination n° 208
—Tells its caster the experience needed to climb a level.Faith 8 points (Priest)
Benediction
Bénédiction n° 209
2Lifts a curse from a single ally.Faith 28 points (Priest)
Pitfall
Piège n° 210
—Digs a hole for friends and foes to fall into!Acquisitiveness 22 points (Thief)
Nose for Treasure
Détectrésor n° 211
—Reports the number of nearby treasures.Acquisitiveness 42 points (Thief)
Treasure Eye Land
Marque-magot n° 213
2Shows the location of nearby treasure on the map.Acquisitiveness 100 points (Thief)
Jack's Knack
Reconversion n° 215
3Allows the caster to change vocations anywhere, any time.Enlightenment 10 points (Sage)
Pincushion
Hérixe n° 476
—Sprouts protective spikes all over the user's body.Virtue 4 points (Paladin)
Autograph
Autographe n° 477
—Stings an enemy with a signature and the user for 50G.Je Ne Sais Quoi 10 points (Luminary)
Gold Rush
Ruée vers l'or n° 479
—Spend 1000 gold coins to deal some distinctive damage! (earth)Je Ne Sais Quoi (book in the pocket) (Luminary)
Twocus Pocus
Abracadoubla n° 533
10Makes it possible to cast two spells a turn for a while.Enlightenment (book in the pocket) (Sage)
Tap Dance
Claquettes n° 803
—Do some nifty tappy-toeing to evade attack.Litheness 55 points (Minstrel)
Have a Ball
Roi de la jongle n° 804
8Batters the enemy with a breath-taking barrage of balls.Litheness 82 points (Minstrel)

Value: the party's damage or healing, from minimum to maximum depending on the stat (low → high threshold, linear in between), then a random spread. A few actions use another stat: see the article Battle

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