DQ9 Encyclopedia

Heights of Loneliness

Hauts d'Isolmont · Dungeons and towers
Everything is read from the game's code, unless stated otherwise

The essentials

Red chests

Blue chests

  • 3 — rank 3
  • 10 — rank 3

contents by rank: Chests page

Pots, barrels, wardrobes

SpotFurnitureLvNo.
3pot101
3pot91
3pot81

contents by level: Pots, barrels, wardrobes page

Quests given here

Monsters in the field

Highest share of visible monsters (or of battles at sea), day or night, over the whole place; after the dash, the only ground or corner of the place where it appears: details on each monster's page.

Travel and field items

  • Evac, Evac-u-bell: Heights of Loneliness (back to the entrance; no effect on the entrance map)
  • Chimaera wing, Zoom: usable here: 1, 10, 3, 4; elsewhere, the party bumps its head on the ceiling
  • Holy water, Vanish, restoring HP / MP while walking: yes, except here: 1, 10, 9

Detailed rules: Items → Stats and effects → Equipment effects

Maps

Red chest (numbered)Blue chest (numbered)PotBarrel

2
Map: 2
  1. Red chest: Mini medal
3
Map: 3
  1. Blue chest: rank 3
  2. Red chest: Seed of deftness
4
Map: 4
  1. Red chest: Kitty litter
  2. Red chest: Mini medal
10
Map: 10
  1. Blue chest: rank 3

In-game mini-maps; positions read from the chest data (treasure.nsarc).

Under the hood

Codes of the maps shown: D07M01, D07M02, D07M03, D07M09 (mini-maps minimap.gp2 <code>.bmmp / .obg; chests treasure.nsarc).

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