Heights of Loneliness
Hauts d'Isolmont · Dungeons and towers
Everything is read from the game's code, unless stated otherwise
The essentials
- 6 chests · 3 furniture · 5 quests · 7 monsters
- Most common monsters: Stone golem (67 %), Grinade (56 %), Hocus chimaera (45 %)
- In the red chests:
Mini medal,
Seed of deftness,
Kitty litter,
Mini medal - Maps with the chests, pots and barrels: “Maps” section.
Red chests
- 2:
Mini medal - 3:
Seed of deftness - 4:
Kitty litter - 4:
Mini medal
Blue chests
- 3 — rank 3
- 10 — rank 3
Pots, barrels, wardrobes
| Spot | Furniture | Lv | No. |
|---|---|---|---|
| 3 | pot | 10 | 1 |
| 3 | pot | 9 | 1 |
| 3 | pot | 8 | 1 |
Quests given here
Monsters in the field
Mad moai
Grinade 56 %
Toxic zombie 44 %
Metal slime knight 36 %
Hocus chimaera 45 %
Treeface 18 %
Stone golem 67 %Highest share of visible monsters (or of battles at sea), day or night, over the whole place; after the dash, the only ground or corner of the place where it appears: details on each monster's page.
Travel and field items
- Evac, Evac-u-bell: Heights of Loneliness (back to the entrance; no effect on the entrance map)
- Chimaera wing, Zoom: usable here: 1, 10, 3, 4; elsewhere, the party bumps its head on the ceiling
- Holy water, Vanish, restoring HP / MP while walking: yes, except here: 1, 10, 9
Detailed rules: Items → Stats and effects → Equipment effects
Maps
Red chest (numbered)Blue chest (numbered)PotBarrel

- Red chest:
Mini medal

- Blue chest: rank 3
- Red chest:
Seed of deftness

- Red chest:
Kitty litter - Red chest:
Mini medal

- Blue chest: rank 3
In-game mini-maps; positions read from the chest data (treasure.nsarc).
Under the hood
Codes of the maps shown: D07M01, D07M02, D07M03, D07M09 (mini-maps minimap.gp2 <code>.bmmp / .obg; chests treasure.nsarc).
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