DQ9 Encyclopedia

The three keys: where to find them, what they open

The essentials

  • Thief's key: in Dourbridge, Cap'n Max Meddlin gives it for 4 mini medals. It only opens the 6 locked chests, no door.
  • Magic key: in a chest on the roof of Gleeba's palace, behind the big dome. It also opens 6 doors.
  • Ultimate key: in the general's chest, in the Gortress. It opens everything: 52 more doors, including Dourbridge's secret shop.

Where to find them

  • Thief's key: Cap'n Max Meddlin, in his tent in north-east Dourbridge, for 4 mini medals (walkthrough, chapter 8).
  • Magic key: roof of Gleeba's palace, going round the back of the big dome (chapter 11).
  • Ultimate key: the general's chest, on level 1 of the Gortress (chapter 14). You use it right away on the Celestrians' cells.

What each key opens

  • Chests (game code): the ultimate key opens any locked chest; a type 1 lock opens with the thief's key or the magic key, a type 2 lock with the magic key only. The game's 6 locked chests all have lock 1 (table below).
  • Doors: each door's scripts say which keys open it. 6 doors open with the magic key (or the ultimate one), 52 with the ultimate key only, none with the thief's key. What is behind each door: table below (chests you can only reach by opening the door, worked out on the room's floor plan).
  • Translation slip: in Dourbridge, the French text of two doors says “the door seems locked from the other side” when you have the ultimate key. They open anyway: the English text says “… unlocks the door”.

Other sites

Almar's Guides lists 3 thief's key chests (there are 6), 3 magic key doors (6) and 8 ultimate key places; missing: Brigadoom, the Bad Cave, the Plumbed Depths (boss room), the Urdus Marshland, the Ondor Cliffs, the Western Wormwood region and the Observatory.

Locked doors Read in the code

KeyPlaceSpotDoorsBehind the door
Magic keyCoffinwellInn Roof1
Magic keyBloomingdaleMarion's House Lv 21
Magic keyZere1a room of the inn: mini medal, barrels
Magic keyThe Plumbed DepthsInterior - B1-B2the Plumbed Depths dungeon (ultimate key door)
Magic keySwinedimples AcademyMain Building Lv 11
Ultimate keyCoffinwellWell1the prisoner in the well (quest 11)
Ultimate keyStornway CastleInterior B1 - Dungeon3the dungeon: pots only
Ultimate keyOndor CliffsInterior1the hut, no chest
Ultimate keyBloomingdaleWell1
Ultimate keyGerzuunInterior - B11
Ultimate keyGerzuunInterior - B11no chest
Ultimate keyThe Plumbed DepthsInterior - B1 Dungeon2no chest
Ultimate keyThe Plumbed DepthsInterior - B1 Dungeon1
Ultimate keyThe Plumbed DepthsInterior - B3 Boss Room1a corner of the boss room
Ultimate keyUrdus MarshlandInterior1the hut, no chest
Ultimate keyBrigadoomInterior - B12cells: pots only
Ultimate keyGortressInterior - B14the Celestrians' cells (story)
Ultimate keyGortressExterior - Cells10the prison cells (story)
Ultimate keyShipHold1
Ultimate keyObservatoryLv 21
Ultimate keyOublietteB14the Celestrians' cells (story)
Ultimate keyOublietteB310the Celestrians' cells (story)
Ultimate keyOublietteB62the Celestrians' cells (story)
Ultimate keyDourbridge1Dourbridge's secret shop (shop 33)
Ultimate keyDourbridgeCap'n Meddlin's 'Castle'1
Ultimate keyWestern WormwoodInterior1
Ultimate keyThe Bad CaveInterior - Lv 1-022a passage, no chest

Locked chests (lock 1: any key) Read in the code

PlaceSpotContents
Stornway CastleInterior B1 - Training RoomCautery sword
Porth LlaffanMayor's HousePink pearl
DourbridgeCap'n Meddlin's 'Castle'Mini medal
BloomingdaleMarion's House Lv 2Strength ring
BloomingdaleWellMayoress's mittens
Slurry QuayAgility ring

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