DQ9 Encyclopedia

The Bad Cave

Tanière des tyrans · Dungeons and towers
Everything is read from the game's code, unless stated otherwise

The essentials

Red chests

Blue chests

  • Interior - Lv 1-01 — rank 3
  • Interior - Lv 1-02 — rank 3
  • Interior - Lv 1-02 — rank 2
  • Interior - B1 — rank 1
  • Interior - B2-01 — rank 4

contents by rank: Chests page

Pots, barrels, wardrobes

SpotFurnitureLvNo.
Interior - Lv 1-02wardrobe, drawer202
Interior - Lv 1-02pot102
Interior - Lv 1-02barrel71
Interior - Lv 1-02barrel41

contents by level: Pots, barrels, wardrobes page

Monsters in the field

Highest share of visible monsters (or of battles at sea), day or night, over the whole place; after the dash, the only ground or corner of the place where it appears: details on each monster's page.

Story and quest battles

  • Bloomingdale: Tyrantula (once)

Travel and field items

  • Evac, Evac-u-bell: Bloomingdale
  • Chimaera wing, Zoom: usable here: outside; elsewhere, the party bumps its head on the ceiling
  • Holy water, Vanish, restoring HP / MP while walking: yes, except here: Interior - B2-02, Interior - Lv 1-02, outside

Detailed rules: Items → Stats and effects → Equipment effects

Maps

Red chest (numbered)Blue chest (numbered)PotBarrel

Interior - Lv 1-01
Map: Interior - Lv 1-01
  1. Blue chest: rank 3
  2. Red chest: Hephaestus' flame
Interior - Lv 1-02
Map: Interior - Lv 1-02
  1. Blue chest: rank 3
  2. Blue chest: rank 2
Interior - B1
Map: Interior - B1
  1. Blue chest: rank 1
  2. Red chest: 1,700 G
  3. Red chest: Mini medal
Interior - B2-01
Map: Interior - B2-01
  1. Blue chest: rank 4

In-game mini-maps; positions read from the chest data (treasure.nsarc).

Under the hood

Codes of the maps shown: D09M01, D09M02, D09M04, D09M05 (mini-maps minimap.gp2 <code>.bmmp / .obg; chests treasure.nsarc).

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