DQ9 Encyclopedia

Swinedimples

Saint-Sévaire, l'ancienne école · Dungeons and towers
Everything is read from the game's code, unless stated otherwise

The essentials

Red chests

Blue chests

  • Interior - B1 Library — rank 3

contents by rank: Chests page

Pots, barrels, wardrobes

SpotFurnitureLvNo.
Interior - B2wardrobe, drawer201
Interior - B2wardrobe, drawer161
Interior - B2wardrobe, drawer151
Interior - B2wardrobe, drawer141
Interior - B2pot101
Interior - B2pot91
Interior - B2barrel71
Interior - B2barrel51
Interior - B2pot42
Interior - B2barrel31
Interior - B2barrel21

contents by level: Pots, barrels, wardrobes page

Quests given here

Monsters in the field

Highest share of visible monsters (or of battles at sea), day or night, over the whole place; after the dash, the only ground or corner of the place where it appears: details on each monster's page.

Story and quest battles

  • Swinedimples Academy: Dreadmaster (once)

Travel and field items

  • Evac, Evac-u-bell: Swinedimples Academy
  • Chimaera wing, Zoom: the party bumps its head on the ceiling
  • Holy water, Vanish, restoring HP / MP while walking: yes, except here: Interior - B2 Classroom

Detailed rules: Items → Stats and effects → Equipment effects

Maps

Red chest (numbered)Blue chest (numbered)PotBarrel

Interior - B1 Library
Map: Interior - B1 Library
  1. Blue chest: rank 3
  2. Red chest: Brainy bracer
  3. Red chest: Seed of therapeusis
Interior - B2
Map: Interior - B2
  1. Red chest: Einhänder

In-game mini-maps; positions read from the chest data (treasure.nsarc).

Under the hood

Codes of the maps shown: D13M01, D13M02 (mini-maps minimap.gp2 <code>.bmmp / .obg; chests treasure.nsarc).

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