The essentials
- Metal slime (4,096 experience points): Quarantomb, from chapter 4.
- Metal medley (12,288): the Bad Cave, chapter 9.
- Liquid metal slime (40,200): the Bowhole, chapter 13.
- Metal king slime (120,040): Tower of Nod, after the end of the story, as reinforcements only.
- After the ending: Slime Hill (Angel Falls Starflight Express stop) and metal grottoes. To make them appear on purpose: manipulations.
Metal monsters give a lot of experience for very few HP; they flee quickly and take almost no damage. Values read from the monsters' records, places and percentages from the game's spawn tables.
Metals and their experience
| Monster | Experience | HP |
|---|---|---|
| Metal slime | 4,096 | 4 |
| Metal medley | 12,288 | 6 |
| Liquid metal slime | 40,200 | 8 |
| Metal king slime | 120,040 | 16 |
| Platinum king jewel | 240,000 | 20 |
Where and when
The table below gives each place: time (day, night), share of visible monsters (“as reinforcement or in a group”: it never roams alone and only comes with others) and share of battles it is in. The best spot of the story is the Bowhole: liquid metal slimes make up 11% of visible monsters on B3.
Beating them
- They almost always take 0 or 1 damage: the poison needle always deals 1 and kills outright 11 times in 100; critical hits ignore their defence (Battle).
- Touching a metal from behind gives a surprise attack more often: they don't act on the first turn.
After the story
- Slime Hill: the Starflight Express stop north of the Angel Falls region; metal slimes (10% of visible monsters), metal medleys, liquid metal slimes (5%).
- Grottoes: some floors hold a single metal (special maps), and you can aim for a map (better maps).
- Making a metal appear on purpose: EXP manipulations.
Other sites
StrategyWiki (“Level Grinding”) gives the same places; its “Angel Falls highground” is Slime Hill, reached only by Starflight Express. It is right about the Tower of Nod: metal king slimes never roam there alone.
DQ9 Encyclopedia


