DQ9 Encyclopedia

Levelling up: metals during the story

The essentials

  • Metal slime (4,096 experience points): Quarantomb, from chapter 4.
  • Metal medley (12,288): the Bad Cave, chapter 9.
  • Liquid metal slime (40,200): the Bowhole, chapter 13.
  • Metal king slime (120,040): Tower of Nod, after the end of the story, as reinforcements only.
  • After the ending: Slime Hill (Angel Falls Starflight Express stop) and metal grottoes. To make them appear on purpose: manipulations.

Metal monsters give a lot of experience for very few HP; they flee quickly and take almost no damage. Values read from the monsters' records, places and percentages from the game's spawn tables.

Metals and their experience

MonsterExperienceHP
Metal slime4,0964
Metal medley12,2886
Liquid metal slime40,2008
Metal king slime120,04016
Platinum king jewel240,00020

Where and when

The table below gives each place: time (day, night), share of visible monsters (“as reinforcement or in a group”: it never roams alone and only comes with others) and share of battles it is in. The best spot of the story is the Bowhole: liquid metal slimes make up 11% of visible monsters on B3.

Beating them

  • They almost always take 0 or 1 damage: the poison needle always deals 1 and kills outright 11 times in 100; critical hits ignore their defence (Battle).
  • Touching a metal from behind gives a surprise attack more often: they don't act on the first turn.

After the story

  • Slime Hill: the Starflight Express stop north of the Angel Falls region; metal slimes (10% of visible monsters), metal medleys, liquid metal slimes (5%).
  • Grottoes: some floors hold a single metal (special maps), and you can aim for a map (better maps).
  • Making a metal appear on purpose: EXP manipulations.

Other sites

StrategyWiki (“Level Grinding”) gives the same places; its “Angel Falls highground” is Slime Hill, reached only by Starflight Express. It is right about the Tower of Nod: metal king slimes never roam there alone.

Metals outside grottoes Read in the code

MonsterEXPPlaceTime% of visible monsters% of battlesAccess
Metal slime4,096Quarantomb – Interior - Lv 1day and night68walkthrough, chapter 4
Metal slime4,096Pluvi Islenightas reinforcement or in a group2by ship
Metal slime4,096Pluvi Isle (islet)nightas reinforcement or in a group< 1by ship or Starflight Express
Metal slime4,096Angel Falls (Starflight Express stop, “Slime Hill”)day and night1010Starflight Express only
Metal medley12,288Lonely Coastday, on grassas reinforcement or in a group5by ship
Metal medley12,288The Bad Cave – Interior - B1day and night1010walkthrough, chapter 9
Metal medley12,288The Bad Cave – Interior - B2-01day and night910walkthrough, chapter 9
Metal medley12,288The Magmaroo – Interior - Lv 7day and nightas reinforcement or in a group2walkthrough, chapter 14
Metal medley12,288Angel Falls (Starflight Express stop, “Slime Hill”)day and nightas reinforcement or in a group8Starflight Express only
Liquid metal slime40,200The Bowhole – Cave 5 - B2day and night67walkthrough, chapter 13
Liquid metal slime40,200The Bowhole – Cave 6 - B3day and night1111walkthrough, chapter 13
Liquid metal slime40,200Angel Falls (Starflight Express stop, “Slime Hill”)day and night55Starflight Express only
Metal king slime120,040Tower of Nod – Lv 3day and nightas reinforcement or in a group1after the end of the story
Metal king slime120,040Tower of Nod – Lv 5day and nightas reinforcement or in a group1after the end of the story
Metal king slime120,040Tower of Nod – Lv 5 Exteriorday and nightas reinforcement or in a group1after the end of the story

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