DQ9 Encyclopedia

The Hexagon

L'Hexatère · Dungeons and towers
Everything is read from the game's code, unless stated otherwise

The essentials

Red chests

Blue chests

  • B1 — rank 1
  • B1-A — rank 2

contents by rank: Chests page

Pots, barrels, wardrobes

SpotFurnitureLvNo.
B1-Bpot71
B1-Bpot51

contents by level: Pots, barrels, wardrobes page

Monsters in the field

Highest share of visible monsters (or of battles at sea), day or night, over the whole place; after the dash, the only ground or corner of the place where it appears: details on each monster's page.

Story and quest battles

  • Angel Falls, the Hexagon: Hexagoon (once)

Travel and field items

  • Evac, Evac-u-bell: Angel Falls
  • Chimaera wing, Zoom: usable here: outside; elsewhere, the party bumps its head on the ceiling
  • Holy water, Vanish, restoring HP / MP while walking: only here: B1, B1-A, B2

Detailed rules: Items → Stats and effects → Equipment effects

Maps

Red chest (numbered)Blue chest (numbered)PotBarrel

Lv 1
Map: Lv 1
  1. Red chest: Leather shield
B1
Map: B1
  1. Blue chest: rank 1
B2
Map: B2
  1. Red chest: Feather fan
  2. Red chest: 210 G
B1-A
Map: B1-A
  1. Blue chest: rank 2
B1-B
Map: B1-B
  1. Red chest: Seed of deftness
  2. Red chest: Scale armour

In-game mini-maps; positions read from the chest data (treasure.nsarc).

Under the hood

Codes of the maps shown: D01M01, D01M02, D01M03, D01M04, D01M05 (mini-maps minimap.gp2 <code>.bmmp / .obg; chests treasure.nsarc).

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