DQ9 Encyclopedia

10. Batsureg and Gerzuun

Arrival in Batsureg (Sarantsatsral drives the beast away)

  1. The next three fyggs can be found in any order: Batsureg, Gleeba, Swinedimples.
  2. Batsureg is on the island north of Gleeba's, in the Iluugazar Plains; you can see the village from the shore. As you arrive, a scene: the shaman Sarantsatsral drives a beast away.
The game's own summary

Your hero's search for the fyggs has led him to the tiny settlement of Batsureg in the Iluugazar Plains. The chief, Batkhaan, has asked your hero to help his son, Batzorig, in his mission to defeat a monster.

Batzorig turns down your help (Hunters' Yurts)

  1. Talk to Chief Batkhaan in the north-west yurt: he asks you to help his son Batzorig defeat the beast.
  2. Go to the Hunters' Yurts, north of Batsureg. Examine the northern yurt, then talk to Batzorig in the southern yurt: he turns your help down and leaves.
The game's own summary

In order to help Batkhaan's son, Batzorig, your hero headed for the hunters' yurts at the north of the Iluugazar Plains, but, once he got there, Batzorig told him that he didn't need any help because he wasn't interested in chasing monsters, and left abruptly.

Bayarmaa met (Mt Ulbaruun)

  1. Follow him to Mt Ulbaruun, to the north: in a cave to the west, Batzorig talks to the beast at his mother's grave. The beast is Khoonbish, his friend; the real threat is Sarantsatsral.
  2. The ghost of Bayarmaa, his mother, appears: she asks you to pick some bodura grass in the village of Gerzuun.
The game's own summary

In a cave to the west of the plains, your hero met the ghost of Batzorig's mother, Bayarmaa. She has asked your hero to get some bodura grass from the village of Gerzuun and deliver it to Batzorig, who is trying to expose the true nature of the shaman Sarantsatsral.

Bodura grass picked (Gerzuun)

  1. Head due east to Mt Ulzuun: in the north, the entrance of Gerzuun. Bayarmaa opens the way for you.
  2. Go down to the underground spring and pick the Bodura grass. No boss here.
The game's own summary

Your hero travelled to the village of Gerzuun, having been asked by the ghost of Batzorig's mother, Bayarmaa, to get hold of some bodura grass for her son. Your hero managed to find some bodura grass in the depths of the ruined village.

Bodura brought to Batzorig

  1. Get out (Evac), then go to the Hunters' Yurts: give the bodura to Batzorig in the southern yurt. He leaves for Batsureg with Khoonbish.
The game's own summary

Your hero delivered the bodura grass to Batzorig, now back at the hunters' yurts. Having told your hero that the grass can be used to make an infusion that will expose Sarantsatsral's true nature, Batzorig has headed to Batsureg with Khoonbish.

Larstastnaras defeated (Batsureg)

  1. Go back to Batsureg (heal first): as you step onto the mound in the middle of the village, the bodura infusion reveals Sarantsatsral's true form: Larstastnaras.
The game's own summary

Your hero set off after Batzorig to Batsureg, where Batzorig and Khoonbish revealed Sarantsatsral's true form using the infusion made from the bodura grass. Unfortunately, their plan backfired, and Larstastnaras, as she is called in her monster form, struck them senseless.

Batsureg fygg received (the next day)

  1. After the victory, sleep at the inn: the next day, Batzorig becomes chief and you get the Fygg.
  2. Optional: go back to Bayarmaa's grave (cave on Mt Ulbaruun) for one last scene.
The game's own summary

Your hero managed to defeat Larstastnaras, the shaman-turned-monster from Batsureg, whose cover was blown by means of the bodura grass infusion. In doing so, he acquired fygg. Larstastnaras pleaded for her life, and Batzorig forgave her and sent her off to roam the plains with Khoonbish.

Your hero defeated the evil shaman-turned-monster Larstastnaras in Batsureg to acquire fygg. Having forgiven Larstastnaras, Batzorig sent her off to roam the plains with Khoonbish, and was made the new tribe chief by his father Batkhaan.

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