3. Stornway, the Wight Knight and Brigadoom
King Schott's mission: the Wight Knight
- At the inn, Patty offers to recruit companions (or create them): build your party of four.
- Read the official notice in the middle of town: the king will reward whoever defeats the Wight Knight.
- Enter the castle, go up to the throne room (level 2, central stairs) and offer your help to King Schott.
The game's own summary
Your hero read an official notice in Stornway saying that the King is offering a reward to anyone who can conquer the mysterious Wight Knight, who is pursuing his daughter, Princess Simona. The Wight Knight is waiting for the Princess at Loch Storn to the north.
Wight Knight defeated (Loch Storn)
- Loch Storn is north of Stornway: cross the small bridge north of town. The Wight Knight waits in the clearing by the water.
Wight Knight 296 HP · 800 EXPThe game's own summary
After accepting the mission in Stornway, your hero battled the Wight Knight and won. The knight explained that he had mistaken Princess Simona for Princess Mona of Brigadoom, and set off to find the ancient kingdom.
Princess Simona wants a word
- The defeated knight explains he mistook Princess Simona for the princess of Brigadoom. Go back to the castle and tell King Schott everything.
The game's own summary
When your hero told King Schott about the Wight Knight back at Stornway Castle, Princess Simona seemed curiously interested. She has asked your hero to visit her in her chambers.
Simona tells you about Brigadoom
- As you leave, Princess Simona stops you: join her in her room (level 2). She remembers a nursery rhyme about Brigadoom her old nanny used to sing, and the nanny now lives in Zere.
The game's own summary
Upon visiting her in her chambers, your hero was asked by Princess Simona to help the Wight Knight. She explained that she remembers the name Brigadoom from a nursery rhyme she heard sung by an old nurse of hers, who now lives in the village of Zere.
The Zere nursery rhyme points to Brigadoom
- Zere is north-west of Stornway (the heart-shaped village, west of the loch). By day, go into Petra's house in the north-east of the village: Alanna, the nanny, sings the rhyme with Petra. It points north.
- Optional: in the village cave, the young woman teaches you the “Cheer” party trick if you cheer her on.
The game's own summary
On arriving in the village of Zere, your hero met Princess Simona's old nursemaid, Alanna. Her nursery rhyme has revealed that Brigadoon is situated somewhere to the north.
Morag defeated, the Wight Knight at peace (Brigadoom)
- At the village gate, the Wight Knight joins you and heads north. Cross Doomingale Forest (beware of the ponds that drain HP) to the black cloud in the middle: Brigadoom.
- Deep in the castle, in the throne room of the north tower, the witch Morag is tormenting the knight.
Morag 456 HP · 1,600 EXPThe game's own summary
After following the hint in Alanna's nursery rhyme and heading north from Zere, your hero managed to find Brigadoom. Deep inside the castle, the Wight Knight is writhing under a curse placed upon him by a perverse monster called Morag.
Your hero found the Wight Knight deep inside Brigadoom Castle being tortured by an evil witch called Morag. Your hero engaged Morag in battle and defeated her.
In the bowels of Brigadoom Castle, your hero fought and defeated the evil witch Morag. Though deep in despair at the loss of his fiancée, Princess Mona, the Wight Knight was finally able to find his way to heaven after dancing with Princess Simona.
Stornway celebrates you (end of the Stornway story)
- After the knight's dance with Princess Simona, go back to Stornway (Evac then a chimaera wing, or on foot) and talk to King Schott: he opens the treasure room and the north-east checkpoint.
- At the inn, Erinn gives you the alchemy pot: alchemy is open.
The game's own summary
Hearing of your hero's success, King Schott of Stornway rewarded your hero by saying he could help himself to the contents of the royal treasure chamber, and opening the hitherto closed checkpoint to the north-east.
◀ 2. Angel Falls, the Mountain Pass and the Hexagon4. Coffinwell and the Quarantomb ▶
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